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authorBrian Paul <[email protected]>2005-08-23 03:50:12 +0000
committerBrian Paul <[email protected]>2005-08-23 03:50:12 +0000
commitedf0d14bd4ea22120d5468e5a8738300aeea26a5 (patch)
tree9fbf80911642a113563a1eefc0bfd6c39a5c1629
parent249160fdfab0cf2c15f486a6d1d1ac88d5d56d2e (diff)
simplify, clean-up texel addressing macros
-rw-r--r--src/mesa/main/texformat_tmp.h309
1 files changed, 129 insertions, 180 deletions
diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h
index 22531d826f6..1e2ecbdb265 100644
--- a/src/mesa/main/texformat_tmp.h
+++ b/src/mesa/main/texformat_tmp.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3.2
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -43,70 +43,24 @@
#if DIM == 1
-#define CHAN_ADDR( t, i, j, k, sz ) \
- ((void) (j), (void) (k), \
- ((GLchan *)(t)->Data + (i) * (sz)))
-#define UBYTE_ADDR( t, i, j, k, sz ) \
- ((void) (j), (void) (k), \
- ((GLubyte *)(t)->Data + (i) * (sz)))
-#define USHORT_ADDR( t, i, j, k ) \
- ((void) (j), (void) (k), \
- ((GLushort *)(t)->Data + (i)))
-#define UINT_ADDR( t, i, j, k ) \
- ((void) (j), (void) (k), \
- ((GLuint *)(t)->Data + (i)))
-#define FLOAT_ADDR( t, i, j, k, sz ) \
- ((void) (j), (void) (k), \
- ((GLfloat *)(t)->Data + (i) * (sz)))
-#define HALF_ADDR( t, i, j, k, sz ) \
- ((void) (j), (void) (k), \
- ((GLhalfARB *)(t)->Data + (i) * (sz)))
+#define TEXEL_ADDR( type, image, i, j, k, size ) \
+ ((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size)))
#define FETCH(x) fetch_texel_1d_##x
#elif DIM == 2
-#define CHAN_ADDR( t, i, j, k, sz ) \
- ((void) (k), \
- ((GLchan *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
-#define UBYTE_ADDR( t, i, j, k, sz ) \
- ((void) (k), \
- ((GLubyte *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
-#define USHORT_ADDR( t, i, j, k ) \
- ((void) (k), \
- ((GLushort *)(t)->Data + ((t)->RowStride * (j) + (i))))
-#define UINT_ADDR( t, i, j, k ) \
- ((void) (k), \
- ((GLuint *)(t)->Data + ((t)->RowStride * (j) + (i))))
-#define FLOAT_ADDR( t, i, j, k, sz ) \
- ((void) (k), \
- ((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
-#define HALF_ADDR( t, i, j, k, sz ) \
- ((void) (k), \
- ((GLhalfARB *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
+#define TEXEL_ADDR( type, image, i, j, k, size ) \
+ ((void) (k), \
+ ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size)))
#define FETCH(x) fetch_texel_2d_##x
#elif DIM == 3
-#define CHAN_ADDR( t, i, j, k, sz ) \
- (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)) * (sz)
-#define UBYTE_ADDR( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)) * (sz))
-#define USHORT_ADDR( t, i, j, k ) \
- ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)))
-#define UINT_ADDR( t, i, j, k ) \
- ((GLuint *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)))
-#define FLOAT_ADDR( t, i, j, k, sz ) \
- ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)) * (sz))
-#define HALF_ADDR( t, i, j, k, sz ) \
- ((GLhalfARB *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)) * (sz))
+#define TEXEL_ADDR( type, image, i, j, k, size ) \
+ ((type *)(image)->Data + (((image)->Height * (k) + (j)) * \
+ (image)->RowStride + (i)) * (size))
#define FETCH(x) fetch_texel_3d_##x
@@ -121,7 +75,7 @@
static void FETCH(rgba)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 4 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 4);
COPY_CHAN4( texel, src );
}
@@ -129,7 +83,7 @@ static void FETCH(rgba)( const struct gl_texture_image *texImage,
static void FETCH(f_rgba)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 4 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 4);
texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
@@ -142,7 +96,7 @@ static void store_texel_rgba(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 4);
+ GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 4);
dst[0] = rgba[RCOMP];
dst[1] = rgba[GCOMP];
dst[2] = rgba[BCOMP];
@@ -156,7 +110,7 @@ static void store_texel_rgba(struct gl_texture_image *texImage,
static void FETCH(rgb)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 3 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 3);
texel[RCOMP] = src[0];
texel[GCOMP] = src[1];
texel[BCOMP] = src[2];
@@ -167,7 +121,7 @@ static void FETCH(rgb)( const struct gl_texture_image *texImage,
static void FETCH(f_rgb)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 3 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 3);
texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
@@ -179,7 +133,7 @@ static void store_texel_rgb(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 3);
+ GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 3);
dst[0] = rgba[RCOMP];
dst[1] = rgba[GCOMP];
dst[2] = rgba[BCOMP];
@@ -192,7 +146,7 @@ static void store_texel_rgb(struct gl_texture_image *texImage,
static void FETCH(alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0;
@@ -203,7 +157,7 @@ static void FETCH(alpha)( const struct gl_texture_image *texImage,
static void FETCH(f_alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0.0;
@@ -215,7 +169,7 @@ static void store_texel_alpha(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 1);
+ GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
dst[0] = rgba[ACOMP];
}
#endif
@@ -226,7 +180,7 @@ static void store_texel_alpha(struct gl_texture_image *texImage,
static void FETCH(luminance)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = src[0];
@@ -237,7 +191,7 @@ static void FETCH(luminance)( const struct gl_texture_image *texImage,
static void FETCH(f_luminance)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = CHAN_TO_FLOAT(src[0]);
@@ -249,7 +203,7 @@ static void store_texel_luminance(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 1);
+ GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
dst[0] = rgba[RCOMP];
}
#endif
@@ -260,7 +214,7 @@ static void store_texel_luminance(struct gl_texture_image *texImage,
static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 2 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 2);
texel[RCOMP] = src[0];
texel[GCOMP] = src[0];
texel[BCOMP] = src[0];
@@ -271,7 +225,7 @@ static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage,
static void FETCH(f_luminance_alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 2 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 2);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = CHAN_TO_FLOAT(src[0]);
@@ -283,7 +237,7 @@ static void store_texel_luminance_alpha(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 2);
+ GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 2);
dst[0] = rgba[RCOMP];
dst[1] = rgba[ACOMP];
}
@@ -295,7 +249,7 @@ static void store_texel_luminance_alpha(struct gl_texture_image *texImage,
static void FETCH(intensity)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] = src[0];
texel[GCOMP] = src[0];
texel[BCOMP] = src[0];
@@ -306,7 +260,7 @@ static void FETCH(intensity)( const struct gl_texture_image *texImage,
static void FETCH(f_intensity)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] =
@@ -318,7 +272,7 @@ static void store_texel_intensity(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 1);
+ GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
dst[0] = rgba[RCOMP];
}
#endif
@@ -333,7 +287,7 @@ static void store_texel_intensity(struct gl_texture_image *texImage,
static void FETCH(f_depth_component_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[0] = src[0];
}
@@ -342,7 +296,7 @@ static void store_texel_depth_component_f32(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
dst[0] = *depth;
}
#endif
@@ -357,7 +311,7 @@ static void store_texel_depth_component_f32(struct gl_texture_image *texImage,
static void FETCH(f_depth_component16)(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[0] = src[0] * (1.0F / 65535.0F);
}
@@ -366,7 +320,7 @@ static void store_texel_depth_component16(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLushort *depth = (const GLushort *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
dst[0] = *depth;
}
#endif
@@ -379,7 +333,7 @@ static void store_texel_depth_component16(struct gl_texture_image *texImage,
static void FETCH(rgba_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 4 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], src[1]);
UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], src[2]);
@@ -391,7 +345,7 @@ static void FETCH(rgba_f32)( const struct gl_texture_image *texImage,
static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 4 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
texel[RCOMP] = src[0];
texel[GCOMP] = src[1];
texel[BCOMP] = src[2];
@@ -403,7 +357,7 @@ static void store_texel_rgba_f32(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
dst[0] = depth[RCOMP];
dst[1] = depth[GCOMP];
dst[2] = depth[BCOMP];
@@ -420,7 +374,7 @@ static void store_texel_rgba_f32(struct gl_texture_image *texImage,
static void FETCH(rgba_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 4 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], _mesa_half_to_float(src[1]));
UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], _mesa_half_to_float(src[2]));
@@ -433,7 +387,7 @@ static void FETCH(rgba_f16)( const struct gl_texture_image *texImage,
static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 4 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
texel[RCOMP] = _mesa_half_to_float(src[0]);
texel[GCOMP] = _mesa_half_to_float(src[1]);
texel[BCOMP] = _mesa_half_to_float(src[2]);
@@ -445,7 +399,7 @@ static void store_texel_rgba_f16(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *depth = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
dst[0] = _mesa_float_to_half(*depth);
}
#endif
@@ -458,7 +412,7 @@ static void store_texel_rgba_f16(struct gl_texture_image *texImage,
static void FETCH(rgb_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 3 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], src[1]);
UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], src[2]);
@@ -471,7 +425,7 @@ static void FETCH(rgb_f32)( const struct gl_texture_image *texImage,
static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 3 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
texel[RCOMP] = src[0];
texel[GCOMP] = src[1];
texel[BCOMP] = src[2];
@@ -483,7 +437,7 @@ static void store_texel_rgb_f32(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
dst[0] = *depth;
}
#endif
@@ -497,7 +451,7 @@ static void store_texel_rgb_f32(struct gl_texture_image *texImage,
static void FETCH(rgb_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 3 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], _mesa_half_to_float(src[1]));
UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], _mesa_half_to_float(src[2]));
@@ -510,7 +464,7 @@ static void FETCH(rgb_f16)( const struct gl_texture_image *texImage,
static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 3 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
texel[RCOMP] = _mesa_half_to_float(src[0]);
texel[GCOMP] = _mesa_half_to_float(src[1]);
texel[BCOMP] = _mesa_half_to_float(src[2]);
@@ -522,7 +476,7 @@ static void store_texel_rgb_f16(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *depth = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
dst[0] = _mesa_float_to_half(*depth);
}
#endif
@@ -536,7 +490,7 @@ static void store_texel_rgb_f16(struct gl_texture_image *texImage,
static void FETCH(alpha_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0;
@@ -549,7 +503,7 @@ static void FETCH(alpha_f32)( const struct gl_texture_image *texImage,
static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0.0F;
@@ -561,7 +515,7 @@ static void store_texel_alpha_f32(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
dst[0] = rgba[ACOMP];
}
#endif
@@ -575,7 +529,7 @@ static void store_texel_alpha_f32(struct gl_texture_image *texImage,
static void FETCH(alpha_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0;
@@ -588,7 +542,7 @@ static void FETCH(alpha_f16)( const struct gl_texture_image *texImage,
static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0.0F;
@@ -600,7 +554,7 @@ static void store_texel_alpha_f16(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
dst[0] = _mesa_float_to_half(rgba[ACOMP]);
}
#endif
@@ -614,7 +568,7 @@ static void store_texel_alpha_f16(struct gl_texture_image *texImage,
static void FETCH(luminance_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
texel[GCOMP] =
texel[BCOMP] = texel[RCOMP];
@@ -627,7 +581,7 @@ static void FETCH(luminance_f32)( const struct gl_texture_image *texImage,
static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = src[0];
@@ -639,7 +593,7 @@ static void store_texel_luminance_f32(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
dst[0] = rgba[RCOMP];
}
#endif
@@ -653,7 +607,7 @@ static void store_texel_luminance_f32(struct gl_texture_image *texImage,
static void FETCH(luminance_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
texel[GCOMP] =
texel[BCOMP] = texel[RCOMP];
@@ -666,7 +620,7 @@ static void FETCH(luminance_f16)( const struct gl_texture_image *texImage,
static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = _mesa_half_to_float(src[0]);
@@ -678,7 +632,7 @@ static void store_texel_luminance_f16(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
dst[0] = _mesa_float_to_half(rgba[RCOMP]);
}
#endif
@@ -692,7 +646,7 @@ static void store_texel_luminance_f16(struct gl_texture_image *texImage,
static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 2 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
texel[GCOMP] =
texel[BCOMP] = texel[RCOMP];
@@ -705,7 +659,7 @@ static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage,
static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 2 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = src[0];
@@ -717,7 +671,7 @@ static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 2);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
dst[0] = rgba[RCOMP];
dst[1] = rgba[ACOMP];
}
@@ -732,7 +686,7 @@ static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage,
static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 2 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
texel[GCOMP] =
texel[BCOMP] = texel[RCOMP];
@@ -745,7 +699,7 @@ static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage,
static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 2 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = _mesa_half_to_float(src[0]);
@@ -757,7 +711,7 @@ static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 2);
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
dst[0] = _mesa_float_to_half(rgba[RCOMP]);
dst[1] = _mesa_float_to_half(rgba[ACOMP]);
}
@@ -772,7 +726,7 @@ static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage,
static void FETCH(intensity_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
texel[GCOMP] =
texel[BCOMP] =
@@ -785,7 +739,7 @@ static void FETCH(intensity_f32)( const struct gl_texture_image *texImage,
static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] =
@@ -797,7 +751,7 @@ static void store_texel_intensity_f32(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
dst[0] = rgba[RCOMP];
}
#endif
@@ -811,7 +765,7 @@ static void store_texel_intensity_f32(struct gl_texture_image *texImage,
static void FETCH(intensity_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
texel[GCOMP] =
texel[BCOMP] =
@@ -824,7 +778,7 @@ static void FETCH(intensity_f16)( const struct gl_texture_image *texImage,
static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] =
@@ -836,7 +790,7 @@ static void store_texel_intensity_f16(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
dst[0] = _mesa_float_to_half(rgba[RCOMP]);
}
#endif
@@ -854,7 +808,7 @@ static void store_texel_intensity_f16(struct gl_texture_image *texImage,
static void FETCH(rgba8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_CHAN( (s >> 24) );
texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
texel[BCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
@@ -865,7 +819,7 @@ static void FETCH(rgba8888)( const struct gl_texture_image *texImage,
static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
@@ -877,7 +831,7 @@ static void store_texel_rgba8888(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = UINT_ADDR(texImage, i, j, k);
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
*dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
}
#endif
@@ -889,7 +843,7 @@ static void store_texel_rgba8888(struct gl_texture_image *texImage,
static void FETCH(rgba8888_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
texel[BCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
@@ -900,7 +854,7 @@ static void FETCH(rgba8888_rev)( const struct gl_texture_image *texImage,
static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
@@ -912,7 +866,7 @@ static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = UINT_ADDR(texImage, i, j, k);
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
*dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
}
#endif
@@ -924,7 +878,7 @@ static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
static void FETCH(argb8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
texel[BCOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
@@ -935,7 +889,7 @@ static void FETCH(argb8888)( const struct gl_texture_image *texImage,
static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
@@ -947,7 +901,7 @@ static void store_texel_argb8888(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = UINT_ADDR(texImage, i, j, k);
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
*dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
@@ -959,7 +913,7 @@ static void store_texel_argb8888(struct gl_texture_image *texImage,
static void FETCH(argb8888_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
texel[BCOMP] = UBYTE_TO_CHAN( (s >> 24) );
@@ -970,7 +924,7 @@ static void FETCH(argb8888_rev)( const struct gl_texture_image *texImage,
static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
@@ -982,7 +936,7 @@ static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = UINT_ADDR(texImage, i, j, k);
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
*dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
@@ -994,7 +948,7 @@ static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
static void FETCH(rgb888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
texel[RCOMP] = UBYTE_TO_CHAN( src[2] );
texel[GCOMP] = UBYTE_TO_CHAN( src[1] );
texel[BCOMP] = UBYTE_TO_CHAN( src[0] );
@@ -1005,7 +959,7 @@ static void FETCH(rgb888)( const struct gl_texture_image *texImage,
static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
@@ -1017,7 +971,7 @@ static void store_texel_rgb888(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 3);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
dst[0] = rgba[RCOMP];
dst[1] = rgba[GCOMP];
dst[2] = rgba[BCOMP];
@@ -1031,7 +985,7 @@ static void store_texel_rgb888(struct gl_texture_image *texImage,
static void FETCH(bgr888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
texel[RCOMP] = UBYTE_TO_CHAN( src[0] );
texel[GCOMP] = UBYTE_TO_CHAN( src[1] );
texel[BCOMP] = UBYTE_TO_CHAN( src[2] );
@@ -1042,7 +996,7 @@ static void FETCH(bgr888)( const struct gl_texture_image *texImage,
static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
@@ -1054,7 +1008,7 @@ static void store_texel_bgr888(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 3);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
dst[0] = rgba[BCOMP];
dst[1] = rgba[GCOMP];
dst[2] = rgba[RCOMP];
@@ -1071,7 +1025,7 @@ static void store_texel_bgr888(struct gl_texture_image *texImage,
static void FETCH(rgb565)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
@@ -1083,7 +1037,7 @@ static void FETCH(rgb565)( const struct gl_texture_image *texImage,
static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F);
texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F);
@@ -1096,7 +1050,7 @@ static void store_texel_rgb565(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
@@ -1108,7 +1062,7 @@ static void store_texel_rgb565(struct gl_texture_image *texImage,
static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
@@ -1120,7 +1074,7 @@ static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage,
static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F);
texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F);
@@ -1133,7 +1087,7 @@ static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_565(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
}
#endif
@@ -1145,7 +1099,7 @@ static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
static void FETCH(argb4444)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) );
texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) );
@@ -1157,7 +1111,7 @@ static void FETCH(argb4444)( const struct gl_texture_image *texImage,
static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
@@ -1170,7 +1124,7 @@ static void store_texel_argb4444(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_4444(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
}
#endif
@@ -1182,7 +1136,7 @@ static void store_texel_argb4444(struct gl_texture_image *texImage,
static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) | ((s << 4) & 0xf0) );
texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) );
texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) );
@@ -1193,7 +1147,7 @@ static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage,
static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
@@ -1205,7 +1159,7 @@ static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_4444(rgba[ACOMP], rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
}
#endif
@@ -1217,7 +1171,7 @@ static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
static void FETCH(argb1555)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
@@ -1229,7 +1183,7 @@ static void FETCH(argb1555)( const struct gl_texture_image *texImage,
static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
@@ -1242,7 +1196,7 @@ static void store_texel_argb1555(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
@@ -1254,7 +1208,7 @@ static void store_texel_argb1555(struct gl_texture_image *texImage,
static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
@@ -1266,7 +1220,7 @@ static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage,
static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
@@ -1279,7 +1233,7 @@ static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
@@ -1291,7 +1245,7 @@ static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
static void FETCH(al88)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_CHAN( s & 0xff );
@@ -1302,7 +1256,7 @@ static void FETCH(al88)( const struct gl_texture_image *texImage,
static void FETCH(f_al88)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
@@ -1314,7 +1268,7 @@ static void store_texel_al88(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]);
}
#endif
@@ -1326,7 +1280,7 @@ static void store_texel_al88(struct gl_texture_image *texImage,
static void FETCH(al88_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_CHAN( s >> 8 );
@@ -1337,7 +1291,7 @@ static void FETCH(al88_rev)( const struct gl_texture_image *texImage,
static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
@@ -1349,7 +1303,7 @@ static void store_texel_al88_rev(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]);
}
#endif
@@ -1363,7 +1317,7 @@ static void FETCH(rgb332)( const struct gl_texture_image *texImage,
{
static const GLubyte lut2to8[4] = {0, 85, 170, 255};
static const GLubyte lut3to8[8] = {0, 36, 73, 109, 146, 182, 219, 255};
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
const GLubyte s = *src;
texel[RCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 5) & 0x7] );
texel[GCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 2) & 0x7] );
@@ -1375,7 +1329,7 @@ static void FETCH(rgb332)( const struct gl_texture_image *texImage,
static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
const GLubyte s = *src;
texel[RCOMP] = ((s ) & 0xe0) * (1.0F / 224.0F);
texel[GCOMP] = ((s << 3) & 0xe0) * (1.0F / 224.0F);
@@ -1388,7 +1342,7 @@ static void store_texel_rgb332(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
*dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
@@ -1400,7 +1354,7 @@ static void store_texel_rgb332(struct gl_texture_image *texImage,
static void FETCH(a8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0;
@@ -1411,7 +1365,7 @@ static void FETCH(a8)( const struct gl_texture_image *texImage,
static void FETCH(f_a8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0.0;
@@ -1423,7 +1377,7 @@ static void store_texel_a8(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
*dst = rgba[ACOMP];
}
#endif
@@ -1435,7 +1389,7 @@ static void store_texel_a8(struct gl_texture_image *texImage,
static void FETCH(l8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_CHAN( src[0] );
@@ -1446,7 +1400,7 @@ static void FETCH(l8)( const struct gl_texture_image *texImage,
static void FETCH(f_l8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
@@ -1458,7 +1412,7 @@ static void store_texel_l8(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
*dst = rgba[RCOMP];
}
#endif
@@ -1470,7 +1424,7 @@ static void store_texel_l8(struct gl_texture_image *texImage,
static void FETCH(i8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] =
@@ -1481,7 +1435,7 @@ static void FETCH(i8)( const struct gl_texture_image *texImage,
static void FETCH(f_i8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] =
@@ -1493,7 +1447,7 @@ static void store_texel_i8(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
*dst = rgba[RCOMP];
}
#endif
@@ -1507,7 +1461,7 @@ static void store_texel_i8(struct gl_texture_image *texImage,
static void FETCH(ci8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
const struct gl_color_table *palette;
const GLchan *table;
GLuint index;
@@ -1591,7 +1545,7 @@ static void store_texel_ci8(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *index = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
*dst = *index;
}
#endif
@@ -1605,7 +1559,7 @@ static void store_texel_ci8(struct gl_texture_image *texImage,
static void FETCH(ycbcr)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */
+ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
const GLushort *src1 = src0 + 1; /* odd */
const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
const GLubyte cb = *src0 & 0xff; /* chroma U */
@@ -1635,7 +1589,7 @@ static void FETCH(ycbcr)( const struct gl_texture_image *texImage,
static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */
+ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
const GLushort *src1 = src0 + 1; /* odd */
const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
const GLubyte cb = *src0 & 0xff; /* chroma U */
@@ -1682,7 +1636,7 @@ static void store_texel_ycbcr(struct gl_texture_image *texImage,
static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */
+ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
const GLushort *src1 = src0 + 1; /* odd */
const GLubyte y0 = *src0 & 0xff; /* luminance */
const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
@@ -1712,7 +1666,7 @@ static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage,
static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */
+ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
const GLushort *src1 = src0 + 1; /* odd */
const GLubyte y0 = *src0 & 0xff; /* luminance */
const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
@@ -1752,11 +1706,6 @@ static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
-#undef CHAN_ADDR
-#undef UBYTE_ADDR
-#undef USHORT_ADDR
-#undef UINT_ADDR
-#undef FLOAT_ADDR
-#undef HALF_ADDR
-#undef FETCH
+#undef TEXEL_ADDR
#undef DIM
+#undef FETCH