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authorKenneth Graunke <[email protected]>2019-10-14 10:07:30 -0700
committerKenneth Graunke <[email protected]>2019-10-15 15:44:27 -0700
commite6ca6e587e7f88d6b06c0a5c966438beac6cb18e (patch)
tree127d82b0e47856d6cd0e5c81b75c7a25c48ef150
parentc512eca4daf75185db6f5d95b845d99bdc428950 (diff)
mesa: Handle pbuffers in desktop GL framebuffer attachment queries
Once again, we were handling back-to-front in the GLES3 case, but not the desktop GL case. Fixes GTF-GL46.gtf30.GL3Tests.framebuffer_srgb.framebuffer_srgb_default_encoding when run with --deqp-surface-type=pbuffer --deqp-gl-context-type=egl. Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/main/fbobject.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index bc4f69c149e..50ba6dd7fad 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -326,22 +326,24 @@ get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
{
assert(_mesa_is_winsys_fbo(fb));
+ attachment = _mesa_back_to_front_if_single_buffered(fb, attachment);
+
if (_mesa_is_gles3(ctx)) {
- assert(attachment == GL_BACK ||
- attachment == GL_DEPTH ||
- attachment == GL_STENCIL);
switch (attachment) {
case GL_BACK:
/* Since there is no stereo rendering in ES 3.0, only return the
* LEFT bits.
*/
- if (ctx->DrawBuffer->Visual.doubleBufferMode)
- return &fb->Attachment[BUFFER_BACK_LEFT];
+ return &fb->Attachment[BUFFER_BACK_LEFT];
+ case GL_FRONT:
+ /* We might get this if back_to_front triggers above */
return &fb->Attachment[BUFFER_FRONT_LEFT];
case GL_DEPTH:
return &fb->Attachment[BUFFER_DEPTH];
case GL_STENCIL:
return &fb->Attachment[BUFFER_STENCIL];
+ default:
+ unreachable("invalid attachment");
}
}