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authorIlia Mirkin <[email protected]>2014-07-01 10:27:38 -0400
committerIlia Mirkin <[email protected]>2014-07-01 20:10:09 -0400
commite1432489c0c1b5bcf7f4a68c6ddf847a4c99973c (patch)
treea59f8a4912d33583c23dfeac66be2f63dc9e46c2
parent27ee7df8ad16b951d8c54a617a422797767c9242 (diff)
docs: update hw-dependent bits of ARB_gpu_shader5
Some of the features are completely implemented by core, while others have hardware dependencies. Create a list of drivers supporting each sub-feature that must have hw support. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
-rw-r--r--docs/GL3.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index e9ccf63a7ee..8ef4947213f 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -104,12 +104,12 @@ GL 4.0:
- Dynamically uniform sampler array indices started (Chris)
- Dynamically uniform UBO array indices started (Chris)
- Implicit signed -> unsigned conversions DONE
- - Fused multiply-add DONE
- - Packing/bitfield/conversion functions DONE
- - Enhanced textureGather DONE
- - Geometry shader instancing DONE
+ - Fused multiply-add DONE (i965, nvc0)
+ - Packing/bitfield/conversion functions DONE (i965, nvc0)
+ - Enhanced textureGather DONE (i965, nvc0, radeonsi)
+ - Geometry shader instancing DONE (i965, nvc0)
- Geometry shader multiple streams DONE (i965, nvc0)
- - Enhanced per-sample shading DONE
+ - Enhanced per-sample shading DONE (i965)
- Interpolation functions started (Chris)
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 started (Dave)