diff options
author | Ilia Mirkin <[email protected]> | 2014-07-01 10:27:38 -0400 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2014-07-01 20:10:09 -0400 |
commit | e1432489c0c1b5bcf7f4a68c6ddf847a4c99973c (patch) | |
tree | a59f8a4912d33583c23dfeac66be2f63dc9e46c2 | |
parent | 27ee7df8ad16b951d8c54a617a422797767c9242 (diff) |
docs: update hw-dependent bits of ARB_gpu_shader5
Some of the features are completely implemented by core, while others
have hardware dependencies. Create a list of drivers supporting each
sub-feature that must have hw support.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
-rw-r--r-- | docs/GL3.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index e9ccf63a7ee..8ef4947213f 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -104,12 +104,12 @@ GL 4.0: - Dynamically uniform sampler array indices started (Chris) - Dynamically uniform UBO array indices started (Chris) - Implicit signed -> unsigned conversions DONE - - Fused multiply-add DONE - - Packing/bitfield/conversion functions DONE - - Enhanced textureGather DONE - - Geometry shader instancing DONE + - Fused multiply-add DONE (i965, nvc0) + - Packing/bitfield/conversion functions DONE (i965, nvc0) + - Enhanced textureGather DONE (i965, nvc0, radeonsi) + - Geometry shader instancing DONE (i965, nvc0) - Geometry shader multiple streams DONE (i965, nvc0) - - Enhanced per-sample shading DONE + - Enhanced per-sample shading DONE (i965) - Interpolation functions started (Chris) - New overload resolution rules DONE GL_ARB_gpu_shader_fp64 started (Dave) |