diff options
author | Courtney Goeltzenleuchter <[email protected]> | 2013-11-13 16:24:56 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-01-20 11:31:56 -0800 |
commit | cbb271a48845c2d236f31327df316d42888a1907 (patch) | |
tree | a860c48f113d8171d31d77bacf1c341627e4c099 | |
parent | 5b84226c31e941219422f6d60c31524081b7a188 (diff) |
mesa: Convert gl_context::Viewport to gl_context::ViewportArray
Only element 0 of the array is used anywhere at this time, so there
should be no changes.
v4: Split out from a single megapatch. Suggested by Ken.
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
25 files changed, 134 insertions, 128 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 3608ee85c58..48203c7e4a7 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -737,21 +737,21 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) if (state & MESA_META_VIEWPORT) { /* save viewport state */ - save->ViewportX = ctx->Viewport.X; - save->ViewportY = ctx->Viewport.Y; - save->ViewportW = ctx->Viewport.Width; - save->ViewportH = ctx->Viewport.Height; + save->ViewportX = ctx->ViewportArray[0].X; + save->ViewportY = ctx->ViewportArray[0].Y; + save->ViewportW = ctx->ViewportArray[0].Width; + save->ViewportH = ctx->ViewportArray[0].Height; /* set viewport to match window size */ - if (ctx->Viewport.X != 0 || - ctx->Viewport.Y != 0 || - ctx->Viewport.Width != (float) ctx->DrawBuffer->Width || - ctx->Viewport.Height != (float) ctx->DrawBuffer->Height) { + if (ctx->ViewportArray[0].X != 0 || + ctx->ViewportArray[0].Y != 0 || + ctx->ViewportArray[0].Width != (float) ctx->DrawBuffer->Width || + ctx->ViewportArray[0].Height != (float) ctx->DrawBuffer->Height) { _mesa_set_viewport(ctx, 0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); } /* save depth range state */ - save->DepthNear = ctx->Viewport.Near; - save->DepthFar = ctx->Viewport.Far; + save->DepthNear = ctx->ViewportArray[0].Near; + save->DepthFar = ctx->ViewportArray[0].Far; /* set depth range to default */ _mesa_DepthRange(0.0, 1.0); } @@ -1089,10 +1089,10 @@ _mesa_meta_end(struct gl_context *ctx) } if (state & MESA_META_VIEWPORT) { - if (save->ViewportX != ctx->Viewport.X || - save->ViewportY != ctx->Viewport.Y || - save->ViewportW != ctx->Viewport.Width || - save->ViewportH != ctx->Viewport.Height) { + if (save->ViewportX != ctx->ViewportArray[0].X || + save->ViewportY != ctx->ViewportArray[0].Y || + save->ViewportW != ctx->ViewportArray[0].Width || + save->ViewportH != ctx->ViewportArray[0].Height) { _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY, save->ViewportW, save->ViewportH); } diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index 94be2379854..f31b271500f 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -404,21 +404,21 @@ intelCalcViewport(struct gl_context * ctx) if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { _math_matrix_viewport(&intel->ViewportMatrix, - ctx->Viewport.X, - ctx->DrawBuffer->Height - ctx->Viewport.Y, - ctx->Viewport.Width, - -ctx->Viewport.Height, - ctx->Viewport.Near, - ctx->Viewport.Far, + ctx->ViewportArray[0].X, + ctx->DrawBuffer->Height - ctx->ViewportArray[0].Y, + ctx->ViewportArray[0].Width, + -ctx->ViewportArray[0].Height, + ctx->ViewportArray[0].Near, + ctx->ViewportArray[0].Far, 1.0); } else { _math_matrix_viewport(&intel->ViewportMatrix, - ctx->Viewport.X, - ctx->Viewport.Y, - ctx->Viewport.Width, - ctx->Viewport.Height, - ctx->Viewport.Near, - ctx->Viewport.Far, + ctx->ViewportArray[0].X, + ctx->ViewportArray[0].Y, + ctx->ViewportArray[0].Width, + ctx->ViewportArray[0].Height, + ctx->ViewportArray[0].Near, + ctx->ViewportArray[0].Far, 1.0); } } diff --git a/src/mesa/drivers/dri/i965/brw_cc.c b/src/mesa/drivers/dri/i965/brw_cc.c index 2f4e9dcb196..eeb63c6d0bd 100644 --- a/src/mesa/drivers/dri/i965/brw_cc.c +++ b/src/mesa/drivers/dri/i965/brw_cc.c @@ -50,8 +50,8 @@ brw_upload_cc_vp(struct brw_context *brw) /* _NEW_TRANSFORM */ if (ctx->Transform.DepthClamp) { /* _NEW_VIEWPORT */ - ccv->min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far); - ccv->max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far); + ccv->min_depth = MIN2(ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far); + ccv->max_depth = MAX2(ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far); } else { ccv->min_depth = 0.0; ccv->max_depth = 1.0; diff --git a/src/mesa/drivers/dri/i965/brw_clip_state.c b/src/mesa/drivers/dri/i965/brw_clip_state.c index 021acc80e52..de25b86bcfe 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_state.c +++ b/src/mesa/drivers/dri/i965/brw_clip_state.c @@ -43,8 +43,8 @@ upload_clip_vp(struct brw_context *brw) sizeof(*vp), 32, &brw->clip.vp_offset); const float maximum_post_clamp_delta = 4096; - float gbx = maximum_post_clamp_delta / ctx->Viewport.Width; - float gby = maximum_post_clamp_delta / ctx->Viewport.Height; + float gbx = maximum_post_clamp_delta / ctx->ViewportArray[0].Width; + float gby = maximum_post_clamp_delta / ctx->ViewportArray[0].Height; vp->xmin = -gbx; vp->xmax = gbx; @@ -125,10 +125,10 @@ brw_upload_clip_unit(struct brw_context *brw) clip->clip5.userclip_must_clip = 1; /* enable guardband clipping if we can */ - if (ctx->Viewport.X == 0 && - ctx->Viewport.Y == 0 && - ctx->Viewport.Width == (float) fb->Width && - ctx->Viewport.Height == (float) fb->Height) + if (ctx->ViewportArray[0].X == 0 && + ctx->ViewportArray[0].Y == 0 && + ctx->ViewportArray[0].Width == (float) fb->Width && + ctx->ViewportArray[0].Height == (float) fb->Height) { clip->clip5.guard_band_enable = 1; clip->clip6.clipper_viewport_state_ptr = diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c index db3a34d3e0e..50f356f96b1 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_state.c +++ b/src/mesa/drivers/dri/i965/brw_sf_state.c @@ -46,7 +46,7 @@ static void upload_sf_vp(struct brw_context *brw) struct brw_sf_viewport *sfv; GLfloat y_scale, y_bias; const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); - const GLfloat *v = ctx->Viewport._WindowMap.m; + const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m; sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE, sizeof(*sfv), 32, &brw->sf.vp_offset); diff --git a/src/mesa/drivers/dri/i965/gen6_clip_state.c b/src/mesa/drivers/dri/i965/gen6_clip_state.c index 8dcca84c216..e4dc278e172 100644 --- a/src/mesa/drivers/dri/i965/gen6_clip_state.c +++ b/src/mesa/drivers/dri/i965/gen6_clip_state.c @@ -96,10 +96,10 @@ upload_clip_state(struct brw_context *brw) dw2 |= (ctx->Transform.ClipPlanesEnabled << GEN6_USER_CLIP_CLIP_DISTANCES_SHIFT); - if (ctx->Viewport.X == 0 && - ctx->Viewport.Y == 0 && - ctx->Viewport.Width == (float) fb->Width && - ctx->Viewport.Height == (float) fb->Height) { + if (ctx->ViewportArray[0].X == 0 && + ctx->ViewportArray[0].Y == 0 && + ctx->ViewportArray[0].Width == (float) fb->Width && + ctx->ViewportArray[0].Height == (float) fb->Height) { dw2 |= GEN6_CLIP_GB_TEST; } diff --git a/src/mesa/drivers/dri/i965/gen6_viewport_state.c b/src/mesa/drivers/dri/i965/gen6_viewport_state.c index 4c5135b84a3..0c5de0a2f38 100644 --- a/src/mesa/drivers/dri/i965/gen6_viewport_state.c +++ b/src/mesa/drivers/dri/i965/gen6_viewport_state.c @@ -55,8 +55,8 @@ gen6_upload_clip_vp(struct brw_context *brw) * drawable. */ const float maximum_post_clamp_delta = 8192; - float gbx = maximum_post_clamp_delta / ctx->Viewport.Width; - float gby = maximum_post_clamp_delta / ctx->Viewport.Height; + float gbx = maximum_post_clamp_delta / ctx->ViewportArray[0].Width; + float gby = maximum_post_clamp_delta / ctx->ViewportArray[0].Height; vp->xmin = -gbx; vp->xmax = gbx; @@ -83,7 +83,7 @@ gen6_upload_sf_vp(struct brw_context *brw) struct brw_sf_viewport *sfv; GLfloat y_scale, y_bias; const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); - const GLfloat *v = ctx->Viewport._WindowMap.m; + const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m; sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE, sizeof(*sfv), 32, &brw->sf.vp_offset); diff --git a/src/mesa/drivers/dri/i965/gen7_viewport_state.c b/src/mesa/drivers/dri/i965/gen7_viewport_state.c index 66c183845a0..ed7d8c9523f 100644 --- a/src/mesa/drivers/dri/i965/gen7_viewport_state.c +++ b/src/mesa/drivers/dri/i965/gen7_viewport_state.c @@ -34,7 +34,7 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw) const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF; GLfloat y_scale, y_bias; const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); - const GLfloat *v = ctx->Viewport._WindowMap.m; + const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m; struct gen7_sf_clip_viewport *vp; vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE, @@ -54,8 +54,8 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw) * drawable. */ const float maximum_guardband_extent = 8192; - float gbx = maximum_guardband_extent / ctx->Viewport.Width; - float gby = maximum_guardband_extent / ctx->Viewport.Height; + float gbx = maximum_guardband_extent / ctx->ViewportArray[0].Width; + float gby = maximum_guardband_extent / ctx->ViewportArray[0].Height; vp->guardband.xmin = -gbx; vp->guardband.xmax = gbx; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_util.h b/src/mesa/drivers/dri/nouveau/nouveau_util.h index 17d6965ee2c..e44e8efba29 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_util.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_util.h @@ -140,7 +140,7 @@ get_scissors(struct gl_framebuffer *fb, int *x, int *y, int *w, int *h) static inline void get_viewport_scale(struct gl_context *ctx, float a[16]) { - struct gl_viewport_attrib *vp = &ctx->Viewport; + struct gl_viewport_attrib *vp = &ctx->ViewportArray[0]; struct gl_framebuffer *fb = ctx->DrawBuffer; a[MAT_SX] = (float)vp->Width / 2; @@ -157,7 +157,7 @@ get_viewport_scale(struct gl_context *ctx, float a[16]) static inline void get_viewport_translate(struct gl_context *ctx, float a[4]) { - struct gl_viewport_attrib *vp = &ctx->Viewport; + struct gl_viewport_attrib *vp = &ctx->ViewportArray[0]; struct gl_framebuffer *fb = ctx->DrawBuffer; a[0] = (float)vp->Width / 2 + vp->X; diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c index 87ae1d6e006..6f554618814 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c @@ -176,7 +176,7 @@ void nv10_emit_viewport(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); - struct gl_viewport_attrib *vp = &ctx->Viewport; + struct gl_viewport_attrib *vp = &ctx->ViewportArray[0]; struct gl_framebuffer *fb = ctx->DrawBuffer; float a[4] = {}; diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index 8939ea24ae8..7c46d11e0c9 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -1544,7 +1544,7 @@ void r200UpdateWindow( struct gl_context *ctx ) __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon); GLfloat xoffset = 0; GLfloat yoffset = dPriv ? (GLfloat) dPriv->h : 0; - const GLfloat *v = ctx->Viewport._WindowMap.m; + const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m; const GLboolean render_to_fbo = (ctx->DrawBuffer ? _mesa_is_user_fbo(ctx->DrawBuffer) : 0); const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; GLfloat y_scale, y_bias; @@ -1622,7 +1622,7 @@ void r200UpdateViewportOffset( struct gl_context *ctx ) __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon); GLfloat xoffset = (GLfloat)0; GLfloat yoffset = (GLfloat)dPriv->h; - const GLfloat *v = ctx->Viewport._WindowMap.m; + const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m; float_ui32_type tx; float_ui32_type ty; diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index ddc2e20fd5f..4a19db4bf24 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -1352,7 +1352,7 @@ void radeonUpdateWindow( struct gl_context *ctx ) __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon); GLfloat xoffset = 0.0; GLfloat yoffset = dPriv ? (GLfloat) dPriv->h : 0; - const GLfloat *v = ctx->Viewport._WindowMap.m; + const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m; const GLboolean render_to_fbo = (ctx->DrawBuffer ? _mesa_is_user_fbo(ctx->DrawBuffer) : 0); const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; GLfloat y_scale, y_bias; @@ -1405,7 +1405,7 @@ void radeonUpdateViewportOffset( struct gl_context *ctx ) __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon); GLfloat xoffset = 0.0; GLfloat yoffset = (GLfloat)dPriv->h; - const GLfloat *v = ctx->Viewport._WindowMap.m; + const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m; float_ui32_type tx; float_ui32_type ty; diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index f571f9fc7f0..3a6bf05eee9 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -533,8 +533,9 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_VIEWPORT_BIT) { if (!push_attrib(ctx, &head, GL_VIEWPORT_BIT, - sizeof(struct gl_viewport_attrib), - (void*)&ctx->Viewport)) + sizeof(struct gl_viewport_attrib) + * ctx->Const.MaxViewports, + (void*)&ctx->ViewportArray)) goto end; } diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 538322e9eb8..5c67159e5a9 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -594,6 +594,9 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.ViewportBounds.Min = 0; ctx->Const.ViewportBounds.Max = 0; + /* Driver must override if it supports ARB_viewport_array */ + ctx->Const.MaxViewports = 1; + /** GL_ARB_uniform_buffer_object */ ctx->Const.MaxCombinedUniformBlocks = 36; ctx->Const.MaxUniformBufferBindings = 36; @@ -1354,13 +1357,14 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst, } if (mask & GL_VIEWPORT_BIT) { /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */ - dst->Viewport.X = src->Viewport.X; - dst->Viewport.Y = src->Viewport.Y; - dst->Viewport.Width = src->Viewport.Width; - dst->Viewport.Height = src->Viewport.Height; - dst->Viewport.Near = src->Viewport.Near; - dst->Viewport.Far = src->Viewport.Far; - _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap); + dst->ViewportArray[0].X = src->ViewportArray[0].X; + dst->ViewportArray[0].Y = src->ViewportArray[0].Y; + dst->ViewportArray[0].Width = src->ViewportArray[0].Width; + dst->ViewportArray[0].Height = src->ViewportArray[0].Height; + dst->ViewportArray[0].Near = src->ViewportArray[0].Near; + dst->ViewportArray[0].Far = src->ViewportArray[0].Far; + _math_matrix_copy(&dst->ViewportArray[0]._WindowMap, + &src->ViewportArray[0]._WindowMap); } /* XXX FIXME: Call callbacks? diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index fa48195cdf4..c8accb6d261 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -691,15 +691,15 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu break; case GL_VIEWPORT: - v->value_float_4[0] = ctx->Viewport.X; - v->value_float_4[1] = ctx->Viewport.Y; - v->value_float_4[2] = ctx->Viewport.Width; - v->value_float_4[3] = ctx->Viewport.Height; + v->value_float_4[0] = ctx->ViewportArray[0].X; + v->value_float_4[1] = ctx->ViewportArray[0].Y; + v->value_float_4[2] = ctx->ViewportArray[0].Width; + v->value_float_4[3] = ctx->ViewportArray[0].Height; break; case GL_DEPTH_RANGE: - v->value_double_2[0] = ctx->Viewport.Near; - v->value_double_2[1] = ctx->Viewport.Far; + v->value_double_2[0] = ctx->ViewportArray[0].Near; + v->value_double_2[1] = ctx->ViewportArray[0].Far; break; case GL_ACTIVE_STENCIL_FACE_EXT: diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 1231a6f4415..cac02061516 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3983,7 +3983,7 @@ struct gl_context struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */ struct gl_texture_attrib Texture; /**< Texture attributes */ struct gl_transform_attrib Transform; /**< Transformation attributes */ - struct gl_viewport_attrib Viewport; /**< Viewport attributes */ + struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS]; /**< Viewport attributes */ /*@}*/ /** \name Client attribute stack */ diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 1acdb8b53eb..a9a6ceec0c1 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -227,8 +227,9 @@ window_pos3f(GLfloat x, GLfloat y, GLfloat z) FLUSH_VERTICES(ctx, 0); FLUSH_CURRENT(ctx, 0); - z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near) - + ctx->Viewport.Near; + z2 = CLAMP(z, 0.0F, 1.0F) + * (ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near) + + ctx->ViewportArray[0].Near; /* set raster position */ ctx->Current.RasterPos[0] = x; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 33070b7e02d..acb2f2073d2 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -276,10 +276,10 @@ update_viewport_matrix(struct gl_context *ctx) * and should be maintained elsewhere if at all. * NOTE: RasterPos uses this. */ - _math_matrix_viewport(&ctx->Viewport._WindowMap, - ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - ctx->Viewport.Near, ctx->Viewport.Far, + _math_matrix_viewport(&ctx->ViewportArray[0]._WindowMap, + ctx->ViewportArray[0].X, ctx->ViewportArray[0].Y, + ctx->ViewportArray[0].Width, ctx->ViewportArray[0].Height, + ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far, depthMax); } diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index 8eede518f9d..360f066a966 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -78,10 +78,10 @@ _mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y, width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth); height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight); - ctx->Viewport.X = x; - ctx->Viewport.Width = width; - ctx->Viewport.Y = y; - ctx->Viewport.Height = height; + ctx->ViewportArray[0].X = x; + ctx->ViewportArray[0].Width = width; + ctx->ViewportArray[0].Y = y; + ctx->ViewportArray[0].Height = height; ctx->NewState |= _NEW_VIEWPORT; #if 1 @@ -89,10 +89,10 @@ _mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y, * the WindowMap matrix being up to date in the driver's Viewport * and DepthRange functions. */ - _math_matrix_viewport(&ctx->Viewport._WindowMap, - ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - ctx->Viewport.Near, ctx->Viewport.Far, + _math_matrix_viewport(&ctx->ViewportArray[0]._WindowMap, + ctx->ViewportArray[0].X, ctx->ViewportArray[0].Y, + ctx->ViewportArray[0].Width, ctx->ViewportArray[0].Height, + ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far, ctx->DrawBuffer->_DepthMaxF); #endif @@ -123,12 +123,12 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval) if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); - if (ctx->Viewport.Near == nearval && - ctx->Viewport.Far == farval) + if (ctx->ViewportArray[0].Near == nearval && + ctx->ViewportArray[0].Far == farval) return; - ctx->Viewport.Near = CLAMP(nearval, 0.0, 1.0); - ctx->Viewport.Far = CLAMP(farval, 0.0, 1.0); + ctx->ViewportArray[0].Near = CLAMP(nearval, 0.0, 1.0); + ctx->ViewportArray[0].Far = CLAMP(farval, 0.0, 1.0); ctx->NewState |= _NEW_VIEWPORT; #if 1 @@ -136,10 +136,10 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval) * the WindowMap matrix being up to date in the driver's Viewport * and DepthRange functions. */ - _math_matrix_viewport(&ctx->Viewport._WindowMap, - ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - ctx->Viewport.Near, ctx->Viewport.Far, + _math_matrix_viewport(&ctx->ViewportArray[0]._WindowMap, + ctx->ViewportArray[0].X, ctx->ViewportArray[0].Y, + ctx->ViewportArray[0].Width, ctx->ViewportArray[0].Height, + ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far, ctx->DrawBuffer->_DepthMaxF); #endif @@ -163,15 +163,15 @@ void _mesa_init_viewport(struct gl_context *ctx) GLfloat depthMax = 65535.0F; /* sorf of arbitrary */ /* Viewport group */ - ctx->Viewport.X = 0; - ctx->Viewport.Y = 0; - ctx->Viewport.Width = 0; - ctx->Viewport.Height = 0; - ctx->Viewport.Near = 0.0; - ctx->Viewport.Far = 1.0; - _math_matrix_ctr(&ctx->Viewport._WindowMap); - - _math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0, + ctx->ViewportArray[0].X = 0; + ctx->ViewportArray[0].Y = 0; + ctx->ViewportArray[0].Width = 0; + ctx->ViewportArray[0].Height = 0; + ctx->ViewportArray[0].Near = 0.0; + ctx->ViewportArray[0].Far = 1.0; + _math_matrix_ctr(&ctx->ViewportArray[0]._WindowMap); + + _math_matrix_viewport(&ctx->ViewportArray[0]._WindowMap, 0, 0, 0, 0, 0.0F, 1.0F, depthMax); } @@ -182,6 +182,6 @@ void _mesa_init_viewport(struct gl_context *ctx) */ void _mesa_free_viewport_data(struct gl_context *ctx) { - _math_matrix_dtr(&ctx->Viewport._WindowMap); + _math_matrix_dtr(&ctx->ViewportArray[0]._WindowMap); } diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c index 58e1f496eaa..5dda8e28d65 100644 --- a/src/mesa/program/prog_statevars.c +++ b/src/mesa/program/prog_statevars.c @@ -353,9 +353,9 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], ((int *)value)[0] = ctx->DrawBuffer->Visual.samples; return; case STATE_DEPTH_RANGE: - value[0] = ctx->Viewport.Near; /* near */ - value[1] = ctx->Viewport.Far; /* far */ - value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */ + value[0] = ctx->ViewportArray[0].Near; /* near */ + value[1] = ctx->ViewportArray[0].Far; /* far */ + value[2] = ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near; /* far - near */ value[3] = 1.0; return; case STATE_FRAGMENT_PROGRAM: diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c index a88160fc876..8c6d679a041 100644 --- a/src/mesa/state_tracker/st_atom_viewport.c +++ b/src/mesa/state_tracker/st_atom_viewport.c @@ -62,12 +62,12 @@ update_viewport( struct st_context *st ) /* _NEW_VIEWPORT */ { - GLfloat x = ctx->Viewport.X; - GLfloat y = ctx->Viewport.Y; - GLfloat z = ctx->Viewport.Near; - GLfloat half_width = ctx->Viewport.Width * 0.5f; - GLfloat half_height = ctx->Viewport.Height * 0.5f; - GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f; + GLfloat x = ctx->ViewportArray[0].X; + GLfloat y = ctx->ViewportArray[0].Y; + GLfloat z = ctx->ViewportArray[0].Near; + GLfloat half_width = ctx->ViewportArray[0].Width * 0.5f; + GLfloat half_height = ctx->ViewportArray[0].Height * 0.5f; + GLfloat half_depth = (GLfloat)(ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near) * 0.5f; st->state.viewport.scale[0] = half_width; st->state.viewport.scale[1] = half_height * yScale; diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 8a5de4761c2..07485006cb7 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -74,10 +74,10 @@ _swrast_update_rasterflags( struct gl_context *ctx ) } if (ctx->Color.ColorLogicOpEnabled) rasterMask |= LOGIC_OP_BIT; if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; - if ( ctx->Viewport.X < 0 - || ctx->Viewport.X + ctx->Viewport.Width > (GLfloat) ctx->DrawBuffer->Width - || ctx->Viewport.Y < 0 - || ctx->Viewport.Y + ctx->Viewport.Height > (GLfloat) ctx->DrawBuffer->Height) { + if ( ctx->ViewportArray[0].X < 0 + || ctx->ViewportArray[0].X + ctx->ViewportArray[0].Width > (GLfloat) ctx->DrawBuffer->Width + || ctx->ViewportArray[0].Y < 0 + || ctx->ViewportArray[0].Y + ctx->ViewportArray[0].Height > (GLfloat) ctx->DrawBuffer->Height) { rasterMask |= CLIP_BIT; } diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 0f4fb950602..7f3c76de40a 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -171,12 +171,12 @@ _swrast_depth_clamp_span( struct gl_context *ctx, SWspan *span ) GLfloat min_f, max_f; GLuint i; - if (ctx->Viewport.Near < ctx->Viewport.Far) { - min_f = ctx->Viewport.Near; - max_f = ctx->Viewport.Far; + if (ctx->ViewportArray[0].Near < ctx->ViewportArray[0].Far) { + min_f = ctx->ViewportArray[0].Near; + max_f = ctx->ViewportArray[0].Far; } else { - min_f = ctx->Viewport.Far; - max_f = ctx->Viewport.Near; + min_f = ctx->ViewportArray[0].Far; + max_f = ctx->ViewportArray[0].Near; } /* Convert floating point values in [0,1] to device Z coordinates in diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index 1be37d4c8cd..12a47358faf 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -167,7 +167,7 @@ setup_vertex_format(struct gl_context *ctx) EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize ); _tnl_install_attrs( ctx, map, e, - ctx->Viewport._WindowMap.m, + ctx->ViewportArray[0]._WindowMap.m, sizeof(SWvertex) ); swsetup->last_index_bitset = index_bitset; @@ -265,7 +265,7 @@ _swsetup_Wakeup( struct gl_context *ctx ) void _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest ) { - const GLfloat *m = ctx->Viewport._WindowMap.m; + const GLfloat *m = ctx->ViewportArray[0]._WindowMap.m; GLfloat tmp[4]; GLuint i; diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c index 3ee5c454793..e538c348fd8 100644 --- a/src/mesa/tnl/t_rasterpos.c +++ b/src/mesa/tnl/t_rasterpos.c @@ -409,19 +409,19 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]) ndc[1] = clip[1] * d; ndc[2] = clip[2] * d; /* wincoord = viewport_mapping(ndc) */ - ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX] - + ctx->Viewport._WindowMap.m[MAT_TX]); - ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY] - + ctx->Viewport._WindowMap.m[MAT_TY]); - ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ] - + ctx->Viewport._WindowMap.m[MAT_TZ]) + ctx->Current.RasterPos[0] = (ndc[0] * ctx->ViewportArray[0]._WindowMap.m[MAT_SX] + + ctx->ViewportArray[0]._WindowMap.m[MAT_TX]); + ctx->Current.RasterPos[1] = (ndc[1] * ctx->ViewportArray[0]._WindowMap.m[MAT_SY] + + ctx->ViewportArray[0]._WindowMap.m[MAT_TY]); + ctx->Current.RasterPos[2] = (ndc[2] * ctx->ViewportArray[0]._WindowMap.m[MAT_SZ] + + ctx->ViewportArray[0]._WindowMap.m[MAT_TZ]) / ctx->DrawBuffer->_DepthMaxF; ctx->Current.RasterPos[3] = clip[3]; if (ctx->Transform.DepthClamp) { ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3], - ctx->Viewport.Near, - ctx->Viewport.Far); + ctx->ViewportArray[0].Near, + ctx->ViewportArray[0].Far); } /* compute raster distance */ |