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author | Timothy Arceri <[email protected]> | 2017-11-15 14:36:22 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-12-04 12:52:18 +1100 |
commit | c86baf71fbb19fa0ae8f05faba86aec023cde9bc (patch) | |
tree | 67d5dbded8f6dc30ab9ceb38308144faa3957689 | |
parent | d99c7e0ff17208f82f254ef331e60a4005f4f6fa (diff) |
st/glsl_to_nir: use nir_lower_io_arrays_to_elements() to lower arrays
This pass is more fully featured, it supports geom and tess shaders.
It also supports interpolation intrinsics.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 9672ffbe642..f76e453d496 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -634,7 +634,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_lower_var_copies); - NIR_PASS_V(nir, nir_lower_io_types); + NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects); if (nir->info.stage == MESA_SHADER_VERTEX) { /* Needs special handling so drvloc matches the vbo state: */ |