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authorTimothy Arceri <[email protected]>2017-11-15 14:36:22 +1100
committerTimothy Arceri <[email protected]>2017-12-04 12:52:18 +1100
commitc86baf71fbb19fa0ae8f05faba86aec023cde9bc (patch)
tree67d5dbded8f6dc30ab9ceb38308144faa3957689
parentd99c7e0ff17208f82f254ef331e60a4005f4f6fa (diff)
st/glsl_to_nir: use nir_lower_io_arrays_to_elements() to lower arrays
This pass is more fully featured, it supports geom and tess shaders. It also supports interpolation intrinsics. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 9672ffbe642..f76e453d496 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -634,7 +634,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
- NIR_PASS_V(nir, nir_lower_io_types);
+ NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects);
if (nir->info.stage == MESA_SHADER_VERTEX) {
/* Needs special handling so drvloc matches the vbo state: */