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authorEric Anholt <[email protected]>2014-07-31 12:45:41 -0700
committerEric Anholt <[email protected]>2014-08-11 14:45:30 -0700
commitc58f35393e9505ec8694b87579037f58df607865 (patch)
tree19484359446622d0ee7240e8e859a340963c8b16
parent165ca6b5ad4fbd20798b6bd8120504761865436c (diff)
vc4: Walk tiles horizontally, then vertically.
I was confused looking at my addresses in dumps because I was seeing the tile branch offsets jumping all over.
-rw-r--r--src/gallium/drivers/vc4/vc4_context.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.c b/src/gallium/drivers/vc4/vc4_context.c
index 759fc0280b4..c69d620d6b6 100644
--- a/src/gallium/drivers/vc4/vc4_context.c
+++ b/src/gallium/drivers/vc4/vc4_context.c
@@ -132,8 +132,8 @@ vc4_setup_rcl(struct vc4_context *vc4)
cl_u32(&vc4->rcl, 0); /* no address, since we're in None mode */
}
- for (int x = 0; x < xtiles; x++) {
- for (int y = 0; y < ytiles; y++) {
+ for (int y = 0; y < ytiles; y++) {
+ for (int x = 0; x < xtiles; x++) {
bool end_of_frame = (x == xtiles - 1 &&
y == ytiles - 1);