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authorConnor Abbott <[email protected]>2020-04-20 13:41:42 +0200
committerMarge Bot <[email protected]>2020-04-21 10:04:13 +0000
commitae169f38cead48a669d39fcd4ab7747da56e19c2 (patch)
tree524e610894042a175946e472c63e189ba15f255f
parent45ec9c0f3de7795c1cb910718749ad828368ca8a (diff)
tu: Fix the advertised maxFragmentInputComponents
This appears to be limited by VPC_CNTL_0::NUMNONPOSVAR, which is an 8-bit bitfield with no possibility for expansion. Also, in practice we'll be limited by the vertex shader output maximum, which includes gl_Position, of 128, so that users won't be able to use more than 124 components anyways. Lower it to match the GL blob. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4641>
-rw-r--r--src/freedreno/vulkan/tu_device.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/freedreno/vulkan/tu_device.c b/src/freedreno/vulkan/tu_device.c
index e1b495b4440..006f7d4e73b 100644
--- a/src/freedreno/vulkan/tu_device.c
+++ b/src/freedreno/vulkan/tu_device.c
@@ -788,7 +788,7 @@ tu_GetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice,
.maxGeometryOutputComponents = 128,
.maxGeometryOutputVertices = 256,
.maxGeometryTotalOutputComponents = 1024,
- .maxFragmentInputComponents = 128,
+ .maxFragmentInputComponents = 124,
.maxFragmentOutputAttachments = 8,
.maxFragmentDualSrcAttachments = 1,
.maxFragmentCombinedOutputResources = 8,