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authorChristoph Bumiller <[email protected]>2011-06-02 14:01:24 +0200
committerChristoph Bumiller <[email protected]>2011-06-02 14:10:34 +0200
commita531513b06be45868bc4d4f6a9757fe6992ef304 (patch)
tree0be0e5b0aa41fff0ba0b972e464bab9119b410bd
parentf61d1deac7d19dcec38b7852a635d92680624a32 (diff)
d3d1x/sm4: fix swizzle for 1 component operands
For example, "mov o0.w, l(1)" would use imm_values[3], which is not valid.
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_parse.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_parse.cpp b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_parse.cpp
index 2c0f8269af3..de4a1e551e2 100644
--- a/src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_parse.cpp
+++ b/src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_parse.cpp
@@ -91,6 +91,7 @@ struct sm4_parser
break;
case SM4_OPERAND_COMPNUM_1:
op.comps = 1;
+ op.swizzle[1] = op.swizzle[2] = op.swizzle[3] = 0;
break;
case SM4_OPERAND_COMPNUM_4:
op.comps = 4;