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authorTapani Pälli <[email protected]>2015-08-14 13:36:40 +0300
committerTapani Pälli <[email protected]>2015-08-17 08:25:04 +0300
commita0cea8f642688f9a51ee5cb96a3963372d14f14e (patch)
tree9ea82d64ee425f6fbd827229417570cf3f18898b
parentf67dde0b0546779e422133f8b896a9b3669320c7 (diff)
glsl: add missing MS sampler builtin types for GLSL ES 3.10
Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/builtin_types.cpp6
-rw-r--r--src/glsl/glsl_lexer.ll7
2 files changed, 7 insertions, 6 deletions
diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp
index ffbc5e6fdbc..b0156a10f2d 100644
--- a/src/glsl/builtin_types.cpp
+++ b/src/glsl/builtin_types.cpp
@@ -182,7 +182,7 @@ const static struct builtin_type_versions {
T(samplerCubeArray, 400, 999)
T(sampler2DRect, 140, 999)
T(samplerBuffer, 140, 999)
- T(sampler2DMS, 150, 999)
+ T(sampler2DMS, 150, 310)
T(sampler2DMSArray, 150, 999)
T(isampler1D, 130, 999)
@@ -194,7 +194,7 @@ const static struct builtin_type_versions {
T(isamplerCubeArray, 400, 999)
T(isampler2DRect, 140, 999)
T(isamplerBuffer, 140, 999)
- T(isampler2DMS, 150, 999)
+ T(isampler2DMS, 150, 310)
T(isampler2DMSArray, 150, 999)
T(usampler1D, 130, 999)
@@ -206,7 +206,7 @@ const static struct builtin_type_versions {
T(usamplerCubeArray, 400, 999)
T(usampler2DRect, 140, 999)
T(usamplerBuffer, 140, 999)
- T(usampler2DMS, 150, 999)
+ T(usampler2DMS, 150, 310)
T(usampler2DMSArray, 150, 999)
T(sampler1DShadow, 110, 999)
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index efa0bb68099..88565e84f6c 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -343,9 +343,10 @@ usampler2DArray KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
/* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
/* these are reserved but not defined in GLSL 3.00 */
-sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
-isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
-usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
+ /* [iu]sampler2DMS are defined in GLSL ES 3.10 */
+sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
+isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
+usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMSARRAY);
isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMSARRAY);
usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMSARRAY);