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authorBrian Paul <[email protected]>2003-07-23 17:13:48 +0000
committerBrian Paul <[email protected]>2003-07-23 17:13:48 +0000
commit9f9bed9c8ea8a1baa922320debbf04128b2b58de (patch)
treec0600de102d663cfc781965e8e36777d69f7ca22
parentd19b5db5dce92efd55359607006a32076dc95d12 (diff)
fix GL_SGI_texture_colortable bugs
-rw-r--r--src/mesa/main/pixel.c3
-rw-r--r--src/mesa/swrast/s_texture.c12
2 files changed, 9 insertions, 6 deletions
diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c
index ce4be7eadc8..31ab8d7a72c 100644
--- a/src/mesa/main/pixel.c
+++ b/src/mesa/main/pixel.c
@@ -1489,6 +1489,9 @@ void _mesa_init_pixel( GLcontext * ctx )
}
ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0);
ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0);
+ /* GL_SGI_texture_color_table */
+ ASSIGN_4V(ctx->Pixel.TextureColorTableScale, 1.0, 1.0, 1.0, 1.0);
+ ASSIGN_4V(ctx->Pixel.TextureColorTableBias, 0.0, 0.0, 0.0, 0.0);
/* Pixel transfer */
ctx->Pack.Alignment = 4;
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 1343b289fbd..cb124724624 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -533,19 +533,19 @@ _swrast_texture_table_lookup(const struct gl_color_table *table,
break;
case GL_RGBA:
/* replace RGBA with RGBA */
- if (!table->FloatTable) {
+ if (table->FloatTable) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLchan *lut = (const GLchan *) table->Table;
+ const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- rgba[i][RCOMP] = lut[jR * 4 + 0];
- rgba[i][GCOMP] = lut[jG * 4 + 1];
- rgba[i][BCOMP] = lut[jB * 4 + 2];
- rgba[i][ACOMP] = lut[jA * 4 + 3];
+ CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
+ CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
+ CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
+ CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
}
}
else {