diff options
author | Eric Anholt <[email protected]> | 2012-08-23 09:56:31 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2012-08-26 10:40:33 -0700 |
commit | 9a2943ddf28eee417b692d9338b81aa89a51dea8 (patch) | |
tree | 3ab59c0a13e465b4bebc82b3ec2bc100856ab7c1 | |
parent | b765119c5d2cd41a7f47cce10fd1fdbcf162b03d (diff) |
i965: Add support for GL_ARB_occlusion_query2.
This extension is just a bit of core code on top of the GL_ARB_occlusion_query
support.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | docs/GL3.txt | 2 | ||||
-rwxr-xr-x | src/mesa/drivers/dri/intel/intel_extensions.c | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 246eb30a9df..c1e2da82b88 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -75,7 +75,7 @@ GL 3.3: GLSL 3.30 new features in this version pretty much done GL_ARB_blend_func_extended DONE (i965, r600, softpipe) GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast) -GL_ARB_occlusion_query2 DONE (r300, r600, swrast) +GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast) GL_ARB_sampler_objects DONE (i965, r300, r600) GL_ARB_shader_bit_encoding DONE GL_ARB_texture_rgb10_a2ui DONE (i965, r600) diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index 9065f3855ce..df7abff3d96 100755 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -124,6 +124,7 @@ intelInitExtensions(struct gl_context *ctx) ctx->Extensions.ARB_fragment_shader = true; ctx->Extensions.ARB_half_float_vertex = true; ctx->Extensions.ARB_occlusion_query = true; + ctx->Extensions.ARB_occlusion_query2 = true; ctx->Extensions.ARB_point_sprite = true; ctx->Extensions.ARB_seamless_cube_map = true; ctx->Extensions.ARB_shader_bit_encoding = true; |