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authorAapo Tahkola <[email protected]>2005-01-16 16:12:05 +0000
committerAapo Tahkola <[email protected]>2005-01-16 16:12:05 +0000
commit781d512a0bd58eb2254b2b192240c71823244ff2 (patch)
tree4db705ed3bf82fdfa705ef71e8a7f0f421ea0114
parent82d14217362faf9893fd47940981a2c5162cc623 (diff)
I was wrong...
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index e939daac249..ea0c37bbe39 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -1161,6 +1161,9 @@ void r300_setup_textures(GLcontext *ctx)
max_texture_unit=i;
r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
+ t->filter &= R300_TX_MAG_FILTER_MASK | R300_TX_MIN_FILTER_MASK | R300_TX_MAX_ANISO_MASK
+ | R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_Q_MASK;
+
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=t->filter;
/* No idea why linear filtered textures shake when puting random data */