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author | José Fonseca <[email protected]> | 2013-04-25 14:06:50 +0100 |
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committer | José Fonseca <[email protected]> | 2013-04-25 14:06:50 +0100 |
commit | 74d1153c9c3f5f88ad3fa1819d54f5b574b2e37f (patch) | |
tree | daa9c649e39f0b952002fb58ff9c6e8d043d5dea | |
parent | e88a1dba09be86da7f913ee468a2c2d7940ee945 (diff) |
graw: Set the vertex shader constant buffer.
We were setting the fragment shader, which wasn't needed.
-rw-r--r-- | src/gallium/tests/graw/vs-test.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/tests/graw/vs-test.c b/src/gallium/tests/graw/vs-test.c index 61f6a93c27c..1ab6732bb17 100644 --- a/src/gallium/tests/graw/vs-test.c +++ b/src/gallium/tests/graw/vs-test.c @@ -111,7 +111,7 @@ static void init_fs_constbuf( void ) pipe_set_constant_buffer(ctx, - PIPE_SHADER_FRAGMENT, 0, + PIPE_SHADER_VERTEX, 0, constbuf); } |