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authorMarek Olšák <[email protected]>2015-09-27 21:28:22 +0200
committerMarek Olšák <[email protected]>2015-10-03 22:06:08 +0200
commit7401807e8dd89f79a98b89cc1bfce5ed89166653 (patch)
treeffb1fa03792f067f31b21ca06f10883e08d90342
parent1044f99812bb29fa06c83c7230fe80f867711266 (diff)
mesa: remove Driver.NewArrayObject
Nothing reimplements it. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/drivers/common/driverfuncs.c1
-rw-r--r--src/mesa/main/arrayobj.c5
-rw-r--r--src/mesa/main/dd.h1
-rw-r--r--src/mesa/main/varray.c2
-rw-r--r--src/mesa/state_tracker/st_cb_bufferobjects.c1
5 files changed, 3 insertions, 7 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 915ac57501f..85b53f40313 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -178,7 +178,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
_mesa_init_texture_barrier_functions(driver);
/* APPLE_vertex_array_object */
- driver->NewArrayObject = _mesa_new_vao;
driver->DeleteArrayObject = _mesa_delete_vao;
driver->BindArrayObject = NULL;
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 28851434133..dde489e85fe 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -151,7 +151,6 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *
* Allocate and initialize a new vertex array object.
*
* This function is intended to be called via
- * \c dd_function_table::NewArrayObject.
*/
struct gl_vertex_array_object *
_mesa_new_vao(struct gl_context *ctx, GLuint name)
@@ -408,7 +407,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
}
/* For APPLE version, generate a new array object now */
- newObj = (*ctx->Driver.NewArrayObject)(ctx, id);
+ newObj = _mesa_new_vao(ctx, id);
if (!newObj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
return;
@@ -565,7 +564,7 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
struct gl_vertex_array_object *obj;
GLuint name = first + i;
- obj = (*ctx->Driver.NewArrayObject)( ctx, name );
+ obj = _mesa_new_vao(ctx, name);
if (!obj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
return;
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index dfcc206201f..503ef4be27d 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -752,7 +752,6 @@ struct dd_function_table {
* \name Vertex Array objects
*/
/*@{*/
- struct gl_vertex_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
void (*BindArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
/*@}*/
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 4df57c148c7..887d0c03a50 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -2354,7 +2354,7 @@ _mesa_print_arrays(struct gl_context *ctx)
void
_mesa_init_varray(struct gl_context *ctx)
{
- ctx->Array.DefaultVAO = ctx->Driver.NewArrayObject(ctx, 0);
+ ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0);
_mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c
index db254c2144e..bcfac980cb4 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -529,6 +529,5 @@ st_init_bufferobject_functions(struct dd_function_table *functions)
functions->ClearBufferSubData = st_clear_buffer_subdata;
/* For GL_APPLE_vertex_array_object */
- functions->NewArrayObject = _mesa_new_vao;
functions->DeleteArrayObject = _mesa_delete_vao;
}