diff options
author | Jason Ekstrand <[email protected]> | 2017-10-27 10:18:31 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2018-08-02 10:29:20 -0700 |
commit | 703a24932a4ff7278d8b54c24122d04e42bd1651 (patch) | |
tree | 569e8ba5f85c6fe99ec9a1b1b2fc34d057f9627a | |
parent | f3c59ca947ed20cf03ce2f0f4970d383b828bf01 (diff) |
anv/pipeline: Pull shader compilation out into a helper.
Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r-- | src/intel/vulkan/anv_pipeline.c | 228 |
1 files changed, 120 insertions, 108 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 81f04ff7ca2..e6b953eb96f 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -1017,6 +1017,122 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline, return VK_SUCCESS; } +static VkResult +anv_pipeline_compile_graphics(struct anv_pipeline *pipeline, + struct anv_pipeline_cache *cache, + const VkGraphicsPipelineCreateInfo *info) +{ + struct anv_pipeline_stage stages[MESA_SHADER_STAGES] = {}; + + VkResult result; + for (uint32_t i = 0; i < info->stageCount; i++) { + const VkPipelineShaderStageCreateInfo *sinfo = &info->pStages[i]; + gl_shader_stage stage = vk_to_mesa_shader_stage(sinfo->stage); + + pipeline->active_stages |= sinfo->stage; + + stages[stage].stage = stage; + stages[stage].module = anv_shader_module_from_handle(sinfo->module); + stages[stage].entrypoint = sinfo->pName; + stages[stage].spec_info = sinfo->pSpecializationInfo; + + const struct gen_device_info *devinfo = &pipeline->device->info; + switch (stage) { + case MESA_SHADER_VERTEX: + populate_vs_prog_key(devinfo, &stages[stage].key.vs); + break; + case MESA_SHADER_TESS_CTRL: + populate_tcs_prog_key(devinfo, + info->pTessellationState->patchControlPoints, + &stages[stage].key.tcs); + break; + case MESA_SHADER_TESS_EVAL: + populate_tes_prog_key(devinfo, &stages[stage].key.tes); + break; + case MESA_SHADER_GEOMETRY: + populate_gs_prog_key(devinfo, &stages[stage].key.gs); + break; + case MESA_SHADER_FRAGMENT: + populate_wm_prog_key(devinfo, pipeline->subpass, + info->pMultisampleState, + &stages[stage].key.wm); + break; + default: + unreachable("Invalid graphics shader stage"); + } + } + + if (pipeline->active_stages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) + pipeline->active_stages |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; + + assert(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT); + + ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout); + + unsigned char sha1[20]; + anv_pipeline_hash_graphics(pipeline, layout, stages, sha1); + + for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) { + if (!stages[s].entrypoint) + continue; + + stages[s].cache_key.stage = s; + memcpy(stages[s].cache_key.sha1, sha1, sizeof(sha1)); + + struct anv_shader_bin *bin = + anv_device_search_for_kernel(pipeline->device, cache, + &stages[s].cache_key, + sizeof(stages[s].cache_key)); + if (bin) + anv_pipeline_add_compiled_stage(pipeline, s, bin); + } + + for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) { + if (!stages[s].entrypoint) + continue; + + assert(stages[s].stage == s); + + if (pipeline->shaders[s]) + continue; + + switch (s) { + case MESA_SHADER_VERTEX: + result = anv_pipeline_compile_vs(pipeline, cache, info, + &stages[s]); + break; + case MESA_SHADER_TESS_CTRL: + /* Handled with TESS_EVAL */ + break; + case MESA_SHADER_TESS_EVAL: + result = anv_pipeline_compile_tcs_tes(pipeline, cache, info, + &stages[MESA_SHADER_TESS_CTRL], + &stages[MESA_SHADER_TESS_EVAL]); + break; + case MESA_SHADER_GEOMETRY: + result = anv_pipeline_compile_gs(pipeline, cache, info, &stages[s]); + break; + case MESA_SHADER_FRAGMENT: + result = anv_pipeline_compile_fs(pipeline, cache, info, &stages[s]); + break; + default: + unreachable("Invalid graphics shader stage"); + } + if (result != VK_SUCCESS) + goto fail; + } + + return VK_SUCCESS; + +fail: + for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) { + if (pipeline->shaders[s]) + anv_shader_bin_unref(pipeline->device, pipeline->shaders[s]); + } + + return result; +} + VkResult anv_pipeline_compile_cs(struct anv_pipeline *pipeline, struct anv_pipeline_cache *cache, @@ -1358,104 +1474,10 @@ anv_pipeline_init(struct anv_pipeline *pipeline, pipeline->active_stages = 0; - struct anv_pipeline_stage stages[MESA_SHADER_STAGES] = {}; - for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { - const VkPipelineShaderStageCreateInfo *sinfo = &pCreateInfo->pStages[i]; - gl_shader_stage stage = vk_to_mesa_shader_stage(sinfo->stage); - - pipeline->active_stages |= sinfo->stage; - - stages[stage].stage = stage; - stages[stage].module = anv_shader_module_from_handle(sinfo->module); - stages[stage].entrypoint = sinfo->pName; - stages[stage].spec_info = sinfo->pSpecializationInfo; - - const struct gen_device_info *devinfo = &device->info; - switch (stage) { - case MESA_SHADER_VERTEX: - populate_vs_prog_key(devinfo, &stages[stage].key.vs); - break; - case MESA_SHADER_TESS_CTRL: - populate_tcs_prog_key(devinfo, - pCreateInfo->pTessellationState->patchControlPoints, - &stages[stage].key.tcs); - break; - case MESA_SHADER_TESS_EVAL: - populate_tes_prog_key(devinfo, &stages[stage].key.tes); - break; - case MESA_SHADER_GEOMETRY: - populate_gs_prog_key(devinfo, &stages[stage].key.gs); - break; - case MESA_SHADER_FRAGMENT: - populate_wm_prog_key(devinfo, pipeline->subpass, - pCreateInfo->pMultisampleState, - &stages[stage].key.wm); - break; - default: - unreachable("Invalid graphics shader stage"); - } - } - - if (pipeline->active_stages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) - pipeline->active_stages |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; - - assert(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT); - - ANV_FROM_HANDLE(anv_pipeline_layout, layout, pCreateInfo->layout); - - unsigned char sha1[20]; - anv_pipeline_hash_graphics(pipeline, layout, stages, sha1); - - for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) { - if (!stages[s].entrypoint) - continue; - - stages[s].cache_key.stage = s; - memcpy(stages[s].cache_key.sha1, sha1, sizeof(sha1)); - - struct anv_shader_bin *bin = - anv_device_search_for_kernel(pipeline->device, cache, - &stages[s].cache_key, - sizeof(stages[s].cache_key)); - if (bin) - anv_pipeline_add_compiled_stage(pipeline, s, bin); - } - - for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) { - if (!stages[s].entrypoint) - continue; - - assert(stages[s].stage == s); - - if (pipeline->shaders[s]) - continue; - - switch (s) { - case MESA_SHADER_VERTEX: - result = anv_pipeline_compile_vs(pipeline, cache, pCreateInfo, - &stages[s]); - break; - case MESA_SHADER_TESS_CTRL: - /* Handled with TESS_EVAL */ - break; - case MESA_SHADER_TESS_EVAL: - result = anv_pipeline_compile_tcs_tes(pipeline, cache, pCreateInfo, - &stages[MESA_SHADER_TESS_CTRL], - &stages[MESA_SHADER_TESS_EVAL]); - break; - case MESA_SHADER_GEOMETRY: - result = anv_pipeline_compile_gs(pipeline, cache, pCreateInfo, - &stages[s]); - break; - case MESA_SHADER_FRAGMENT: - result = anv_pipeline_compile_fs(pipeline, cache, pCreateInfo, - &stages[s]); - break; - default: - unreachable("Invalid graphics shader stage"); - } - if (result != VK_SUCCESS) - goto compile_fail; + result = anv_pipeline_compile_graphics(pipeline, cache, pCreateInfo); + if (result != VK_SUCCESS) { + anv_reloc_list_finish(&pipeline->batch_relocs, alloc); + return result; } assert(pipeline->shaders[MESA_SHADER_VERTEX]); @@ -1535,14 +1557,4 @@ anv_pipeline_init(struct anv_pipeline *pipeline, pipeline->topology = vk_to_gen_primitive_type[ia_info->topology]; return VK_SUCCESS; - -compile_fail: - for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) { - if (pipeline->shaders[s]) - anv_shader_bin_unref(device, pipeline->shaders[s]); - } - - anv_reloc_list_finish(&pipeline->batch_relocs, alloc); - - return result; } |