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authorIan Romanick <[email protected]>2013-02-22 19:01:40 -0800
committerIan Romanick <[email protected]>2013-02-26 09:42:31 -0800
commit68a147e9a9e8f171d9aacdc7d78d2107009c4741 (patch)
tree824e47ec7ba7c8a1e9327fe53bf8e67baed76c25
parente2148ab0438a670e1ce1068fe40346faa4e50598 (diff)
egl: Allow 24-bit visuals for 32-bit RGBA8888 configs
Previously only the 32-bit X visual would match the 32-bit RGBA8888 configs. This resulted in every config with alpha getting the "magic" visual whose alpha is used by the compositor. This also resulted in no multisample visuals being advertised. How many ways could we lose? This patch inverts the problem... now you can't get the visual with alpha used by the compositor even if you want it. I think we need to invent a new value for EGL_TRANSPARENT_TYPE that apps can use to get this. I'm surprised that there isn't already a choice for EGL_TRANSPARENT_ALPHA. NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tian Ye <[email protected]> Acked-by: Kristian Høgsberg <[email protected]> Reviewed-by: Chad Versace <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59783
-rw-r--r--src/egl/drivers/dri2/egl_dri2.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c
index ae842d7a1bb..b7749196c5d 100644
--- a/src/egl/drivers/dri2/egl_dri2.c
+++ b/src/egl/drivers/dri2/egl_dri2.c
@@ -195,7 +195,14 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
for (i = 0; attr_list[i] != EGL_NONE; i += 2)
_eglSetConfigKey(&base, attr_list[i], attr_list[i+1]);
- if (depth > 0 && depth != base.BufferSize)
+ /* Allow a 24-bit RGB visual to match a 32-bit RGBA EGLConfig. Otherwise
+ * it will only match a 32-bit RGBA visual. On a composited window manager
+ * on X11, this will make all of the EGLConfigs with destination alpha get
+ * blended by the compositor. This is probably not what the application
+ * wants... especially on drivers that only have 32-bit RGBA EGLConfigs!
+ */
+ if (depth > 0 && depth != base.BufferSize
+ && !(depth == 24 && base.BufferSize == 32))
return NULL;
if (rgba_masks && memcmp(rgba_masks, dri_masks, sizeof(dri_masks)))