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authorMarek Olšák <[email protected]>2020-01-24 16:28:54 -0500
committerMarge Bot <[email protected]>2020-01-25 05:59:24 +0000
commit688d2901b8466559fd4ed87a49fbc1cf8ed2ca1b (patch)
tree4025a5dbf18a5e91b2d25d9a655d6de8654375dd
parent07a441d53f8a0d400ffde8bcb0a4af14ff11a2b4 (diff)
radeonsi: make screen available to shader part compilation
to fix a crash in is_multi_part_shader. Fixes: 1a0890dcf30 - radeonsi: change prototypes of si_is_multi_part_shader & si_is_merged_shader Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3561>
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 105e76260cd..fa35489ea50 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2090,7 +2090,11 @@ si_get_shader_part(struct si_screen *sscreen,
result = CALLOC_STRUCT(si_shader_part);
result->key = *key;
+ struct si_shader_selector sel = {};
+ sel.screen = sscreen;
+
struct si_shader shader = {};
+ shader.selector = &sel;
switch (type) {
case PIPE_SHADER_VERTEX: