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authorKeith Whitwell <[email protected]>2004-01-21 16:24:05 +0000
committerKeith Whitwell <[email protected]>2004-01-21 16:24:05 +0000
commit66691ef5b56862e98a0254703751177b883d454a (patch)
tree7cb19a05ba29a5b1844dc136ad3c70c1cf4ded11
parent20a17e42d7fc9fe65aabe612fe1e513c3103d121 (diff)
Use new EMIT_PAD functionality for spec and/or fog as available.
Fix a couple of problems with texture emit.
-rw-r--r--src/mesa/drivers/dri/i830/i830_tris.c55
1 files changed, 42 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/i830/i830_tris.c b/src/mesa/drivers/dri/i830/i830_tris.c
index 0adaee4d080..9c68524601b 100644
--- a/src/mesa/drivers/dri/i830/i830_tris.c
+++ b/src/mesa/drivers/dri/i830/i830_tris.c
@@ -689,16 +689,10 @@ static void i830RunPipeline( GLcontext *ctx )
static void set_projective_texturing( i830ContextPtr imesa,
GLuint i,
- GLuint sz)
+ GLuint mcs)
{
- GLuint mcs = (imesa->CurrentTexObj[i]->Setup[I830_TEXREG_MCS] &
- ~TEXCOORDTYPE_MASK);
-
- if (sz == 4) {
- mcs |= TEXCOORDTYPE_HOMOGENEOUS;
- } else {
- mcs |= TEXCOORDTYPE_CARTESIAN;
- }
+ mcs |= (imesa->CurrentTexObj[i]->Setup[I830_TEXREG_MCS] &
+ ~TEXCOORDTYPE_MASK);
if (mcs != imesa->CurrentTexObj[i]->Setup[I830_TEXREG_MCS]) {
I830_STATECHANGE(imesa, I830_UPLOAD_TEX_N(i));
@@ -717,6 +711,13 @@ do { \
v0 |= V0; \
} while (0)
+#define EMIT_PAD( N ) \
+do { \
+ imesa->vertex_attrs[imesa->vertex_attr_count].attrib = 0; \
+ imesa->vertex_attrs[imesa->vertex_attr_count].format = EMIT_PAD; \
+ imesa->vertex_attrs[imesa->vertex_attr_count].offset = (N); \
+ imesa->vertex_attr_count++; \
+} while (0)
#define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2))
@@ -749,8 +750,15 @@ static void i830RenderStart( GLcontext *ctx )
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, VRTX_HAS_DIFFUSE );
if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, VRTX_HAS_SPEC );
- EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VRTX_HAS_SPEC );
+ if (index & _TNL_BIT_COLOR1)
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, VRTX_HAS_SPEC );
+ else
+ EMIT_PAD( 3 );
+
+ if (index & _TNL_BIT_FOG)
+ EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VRTX_HAS_SPEC );
+ else
+ EMIT_PAD( 1 );
}
if (index & _TNL_BITS_TEX_ANY) {
@@ -766,12 +774,33 @@ static void i830RenderStart( GLcontext *ctx )
for (i = 0; i < last_stage; i++) {
GLuint sz = VB->TexCoordPtr[i]->size;
+ GLuint emit;
+ GLuint mcs;
+
+ /* i830 doesn't like 1D or 4D texcoords:
+ */
+ switch (sz) {
+ case 1:
+ case 2:
+ case 3: /* no attempt at cube texturing so far */
+ emit = EMIT_2F;
+ sz = 2;
+ mcs = TEXCOORDTYPE_CARTESIAN;
+ break;
+ case 4:
+ emit = EMIT_3F_XYW;
+ sz = 3;
+ mcs = TEXCOORDTYPE_HOMOGENEOUS;
+ break;
+ default:
+ continue;
+ };
v2 |= VRTX_TEX_SET_FMT(i, SZ_TO_HW(sz));
EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_SZ(sz), 0 );
- if (imesa->CurrentTexObj[i])
- set_projective_texturing( imesa, i, sz );
+ if (imesa->CurrentTexObj[i])
+ set_projective_texturing( imesa, i, mcs );
}
v0 |= VRTX_TEX_COORD_COUNT(last_stage);