diff options
author | Mathias Fröhlich <[email protected]> | 2018-01-27 12:09:00 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2018-01-30 09:07:58 -0700 |
commit | 63e845d3cc4ce46a983f1f38c096b6091d998e1f (patch) | |
tree | 79e42f1c90bd5b5c99c0156969efbcd2424e5648 | |
parent | 11e665d4346d79f8bca5c6f47b1f274cefa8c326 (diff) |
mesa: Move seperate_specular into the lighting section.
For the state key for hashing fixed function
vertex shaders, the information is only evaluated
if lighting is generally switched on.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/main/ffvertex_prog.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 605c501b24f..e8a5eff6256 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -166,9 +166,6 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) key->fragprog_inputs_read |= (VARYING_BIT_COL0 | VARYING_BIT_TEX0); } - key->separate_specular = (ctx->Light.Model.ColorControl == - GL_SEPARATE_SPECULAR_COLOR); - if (ctx->Light.Enabled) { key->light_global_enabled = 1; @@ -178,6 +175,9 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) if (ctx->Light.Model.TwoSide) key->light_twoside = 1; + if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + key->separate_specular = 1; + if (ctx->Light.ColorMaterialEnabled) { key->light_color_material_mask = ctx->Light._ColorMaterialBitmask; } |