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authorMathias Fröhlich <[email protected]>2018-01-27 12:09:00 -0700
committerBrian Paul <[email protected]>2018-01-30 09:07:58 -0700
commit63e845d3cc4ce46a983f1f38c096b6091d998e1f (patch)
tree79e42f1c90bd5b5c99c0156969efbcd2424e5648
parent11e665d4346d79f8bca5c6f47b1f274cefa8c326 (diff)
mesa: Move seperate_specular into the lighting section.
For the state key for hashing fixed function vertex shaders, the information is only evaluated if lighting is generally switched on. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/ffvertex_prog.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 605c501b24f..e8a5eff6256 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -166,9 +166,6 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key )
key->fragprog_inputs_read |= (VARYING_BIT_COL0 | VARYING_BIT_TEX0);
}
- key->separate_specular = (ctx->Light.Model.ColorControl ==
- GL_SEPARATE_SPECULAR_COLOR);
-
if (ctx->Light.Enabled) {
key->light_global_enabled = 1;
@@ -178,6 +175,9 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key )
if (ctx->Light.Model.TwoSide)
key->light_twoside = 1;
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ key->separate_specular = 1;
+
if (ctx->Light.ColorMaterialEnabled) {
key->light_color_material_mask = ctx->Light._ColorMaterialBitmask;
}