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authorBrian Paul <[email protected]>2010-03-08 09:34:46 -0700
committerBrian Paul <[email protected]>2010-03-08 09:35:28 -0700
commit614f490ca918f891cd70674ea7841d5b2a97e9ef (patch)
tree39b3e257579a99bb591f6c2cbc4158a0eef20ea2
parentee6fbf8d2f4718452c36366a08aa798cdda45ace (diff)
mesa: s/GL_DEPTH_STENCIL/GL_DEPTH_COMPONENT/ for MESA_FORMAT_Z16 renderbuffer
MESA_FORMAT_Z16 has no stencil bits.
-rw-r--r--src/mesa/main/texrender.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c
index 5a528535c04..b7b23ade306 100644
--- a/src/mesa/main/texrender.c
+++ b/src/mesa/main/texrender.c
@@ -500,7 +500,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
else if (trb->TexImage->TexFormat == MESA_FORMAT_Z16) {
trb->Base.Format = MESA_FORMAT_Z16;
trb->Base.DataType = GL_UNSIGNED_SHORT;
- trb->Base._BaseFormat = GL_DEPTH_STENCIL;
+ trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
}
else if (trb->TexImage->TexFormat == MESA_FORMAT_Z32) {
trb->Base.Format = MESA_FORMAT_Z32;