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authorTimothy Arceri <[email protected]>2020-03-10 12:55:53 +1100
committerMarge Bot <[email protected]>2020-04-18 11:50:44 +0000
commit5d992b539e977ac688e950866a1d872de5acec18 (patch)
treea9dcb802624bbaf6281e7f080e9ff0c274d81974
parent5dbebf49822ff3fb3bc3e6123bac30214c432b77 (diff)
glsl: fix block index in NIR uniform linker
We only want to set the index for the first block of an array. Also add a comment about why we do not break here. Reviewed-by: Alejandro PiƱeiro <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
-rw-r--r--src/compiler/glsl/gl_nir_link_uniforms.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/compiler/glsl/gl_nir_link_uniforms.c b/src/compiler/glsl/gl_nir_link_uniforms.c
index de168eb1a3a..aa390ddf1cb 100644
--- a/src/compiler/glsl/gl_nir_link_uniforms.c
+++ b/src/compiler/glsl/gl_nir_link_uniforms.c
@@ -1269,10 +1269,16 @@ gl_nir_link_uniforms(struct gl_context *ctx,
if (is_interface_array) {
unsigned l = strlen(ifc_name);
+
+ /* Even when a match is found, do not "break" here. As this is
+ * an array of instances, all elements of the array need to be
+ * marked as referenced.
+ */
for (unsigned i = 0; i < num_blocks; i++) {
if (strncmp(ifc_name, blocks[i].Name, l) == 0 &&
blocks[i].Name[l] == '[') {
- buffer_block_index = i;
+ if (buffer_block_index == -1)
+ buffer_block_index = i;
blocks[i].stageref |= 1U << shader_type;
}