diff options
author | Timothy Arceri <[email protected]> | 2020-03-10 12:55:53 +1100 |
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committer | Marge Bot <[email protected]> | 2020-04-18 11:50:44 +0000 |
commit | 5d992b539e977ac688e950866a1d872de5acec18 (patch) | |
tree | a9dcb802624bbaf6281e7f080e9ff0c274d81974 | |
parent | 5dbebf49822ff3fb3bc3e6123bac30214c432b77 (diff) |
glsl: fix block index in NIR uniform linker
We only want to set the index for the first block of an array. Also
add a comment about why we do not break here.
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
-rw-r--r-- | src/compiler/glsl/gl_nir_link_uniforms.c | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/compiler/glsl/gl_nir_link_uniforms.c b/src/compiler/glsl/gl_nir_link_uniforms.c index de168eb1a3a..aa390ddf1cb 100644 --- a/src/compiler/glsl/gl_nir_link_uniforms.c +++ b/src/compiler/glsl/gl_nir_link_uniforms.c @@ -1269,10 +1269,16 @@ gl_nir_link_uniforms(struct gl_context *ctx, if (is_interface_array) { unsigned l = strlen(ifc_name); + + /* Even when a match is found, do not "break" here. As this is + * an array of instances, all elements of the array need to be + * marked as referenced. + */ for (unsigned i = 0; i < num_blocks; i++) { if (strncmp(ifc_name, blocks[i].Name, l) == 0 && blocks[i].Name[l] == '[') { - buffer_block_index = i; + if (buffer_block_index == -1) + buffer_block_index = i; blocks[i].stageref |= 1U << shader_type; } |