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authorRafael Antognolli <[email protected]>2018-10-29 10:19:54 -0700
committerRafael Antognolli <[email protected]>2018-12-14 09:40:27 -0800
commit5c454661c66fa2624cf4bba1071175070724869a (patch)
treed0e0580dab7399defa3f7355b9774dc120e23d6c
parentd8b50e152a0d5df0971c05b8db132fa688794001 (diff)
i965/gen9: Add workarounds for object preemption.
Gen9 hardware requires some workarounds to disable preemption depending on the type of primitive being emitted. We implement this by adding a function that checks the primitive type and number of instances right before the 3DPRIMITIVE. For now, we just ignore blorp. The only primitive it emits is 3DPRIM_RECTLIST, and since it's not listed in the workarounds, we can safely leave preemption enabled when it happens. Or it will be disabled by a previous 3DPRIMITIVE, which should be fine too. v3: - Apply missing workarounds for instanced rendering and line loop (Ken) - Move workaround code to brw_draw_single_prim() Signed-off-by: Rafael Antognolli <[email protected]> Cc: Kenneth Graunke <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index b818a0d77a3..ec4fe0b096f 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -872,6 +872,66 @@ brw_finish_drawing(struct gl_context *ctx)
}
}
+/**
+ * Implement workarounds for preemption:
+ * - WaDisableMidObjectPreemptionForGSLineStripAdj
+ * - WaDisableMidObjectPreemptionForTrifanOrPolygon
+ * - WaDisableMidObjectPreemptionForLineLoop
+ * - WA#0798
+ */
+static void
+gen9_emit_preempt_wa(struct brw_context *brw,
+ const struct _mesa_prim *prim)
+{
+ bool object_preemption = true;
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
+ /* Only apply these workarounds for gen9 */
+ assert(devinfo->gen == 9);
+
+ /* WaDisableMidObjectPreemptionForGSLineStripAdj
+ *
+ * WA: Disable mid-draw preemption when draw-call is a linestrip_adj and
+ * GS is enabled.
+ */
+ if (brw->primitive == _3DPRIM_LINESTRIP_ADJ && brw->gs.enabled)
+ object_preemption = false;
+
+ /* WaDisableMidObjectPreemptionForTrifanOrPolygon
+ *
+ * TriFan miscompare in Execlist Preemption test. Cut index that is on a
+ * previous context. End the previous, the resume another context with a
+ * tri-fan or polygon, and the vertex count is corrupted. If we prempt
+ * again we will cause corruption.
+ *
+ * WA: Disable mid-draw preemption when draw-call has a tri-fan.
+ */
+ if (brw->primitive == _3DPRIM_TRIFAN)
+ object_preemption = false;
+
+ /* WaDisableMidObjectPreemptionForLineLoop
+ *
+ * VF Stats Counters Missing a vertex when preemption enabled.
+ *
+ * WA: Disable mid-draw preemption when the draw uses a lineloop
+ * topology.
+ */
+ if (brw->primitive == _3DPRIM_LINELOOP)
+ object_preemption = false;
+
+ /* WA#0798
+ *
+ * VF is corrupting GAFS data when preempted on an instance boundary and
+ * replayed with instancing enabled.
+ *
+ * WA: Disable preemption when using instanceing.
+ */
+ if (prim->num_instances > 1)
+ object_preemption = false;
+
+ brw_enable_obj_preemption(brw, object_preemption);
+}
+
/* May fail if out of video memory for texture or vbo upload, or on
* fallback conditions.
*/
@@ -987,6 +1047,9 @@ retry:
brw_upload_render_state(brw);
}
+ if (devinfo->gen == 9)
+ gen9_emit_preempt_wa(brw, prim);
+
brw_emit_prim(brw, prim, brw->primitive, xfb_obj, stream);
brw->batch.no_wrap = false;