diff options
author | Anuj Phogat <[email protected]> | 2016-05-31 10:57:03 -0700 |
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committer | Anuj Phogat <[email protected]> | 2016-06-02 13:21:26 -0700 |
commit | 59c19b76873d66eaf9fa422e04a0a403c26e929c (patch) | |
tree | e494e4d03dd602f39da5d4ad8506c0fe13badbb8 | |
parent | af7bf610cf74c6805f42babbcf85bc88b2b9453d (diff) |
meta: Fix indentation in shader code
Signed-off-by: Anuj Phogat <[email protected]>
Acked-by: Matt Turner <[email protected]>
-rw-r--r-- | src/mesa/drivers/common/meta_blit.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 20d321579d5..d6d3a423040 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -223,8 +223,8 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, "#undef TEXEL_FETCH\n" "\n" " /* Do bilinear filtering on sample colors. */\n" - " x_0_color = mix(s_0_color, s_1_color, interp.x);\n" - " x_1_color = mix(s_2_color, s_3_color, interp.x);\n" + " x_0_color = mix(s_0_color, s_1_color, interp.x);\n" + " x_1_color = mix(s_2_color, s_3_color, interp.x);\n" " out_color = mix(x_0_color, x_1_color, interp.y);\n" "}\n", sampler_array_suffix, |