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authorAnuj Phogat <[email protected]>2016-05-31 10:57:03 -0700
committerAnuj Phogat <[email protected]>2016-06-02 13:21:26 -0700
commit59c19b76873d66eaf9fa422e04a0a403c26e929c (patch)
treee494e4d03dd602f39da5d4ad8506c0fe13badbb8
parentaf7bf610cf74c6805f42babbcf85bc88b2b9453d (diff)
meta: Fix indentation in shader code
Signed-off-by: Anuj Phogat <[email protected]> Acked-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/drivers/common/meta_blit.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 20d321579d5..d6d3a423040 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -223,8 +223,8 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
"#undef TEXEL_FETCH\n"
"\n"
" /* Do bilinear filtering on sample colors. */\n"
- " x_0_color = mix(s_0_color, s_1_color, interp.x);\n"
- " x_1_color = mix(s_2_color, s_3_color, interp.x);\n"
+ " x_0_color = mix(s_0_color, s_1_color, interp.x);\n"
+ " x_1_color = mix(s_2_color, s_3_color, interp.x);\n"
" out_color = mix(x_0_color, x_1_color, interp.y);\n"
"}\n",
sampler_array_suffix,