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authorEric Anholt <[email protected]>2014-08-02 20:44:39 -0700
committerEric Anholt <[email protected]>2014-08-11 14:45:32 -0700
commit5692122147ef19591e16f708d158ae014d2f6bfe (patch)
tree39890fea7eebbdaef9b0fcac18ac9d5464bbbe33
parentaaff32ded0ef0e6b15af883831cc3ccb7b16efc4 (diff)
vc4: Fix the shader record size for extended strides.
It turns out they aren't packed when attributes are missing, according to both docs and simulation.
-rw-r--r--src/gallium/drivers/vc4/vc4_simulator_validate.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_simulator_validate.c b/src/gallium/drivers/vc4/vc4_simulator_validate.c
index 0fbe0b19cfc..ff97963cf88 100644
--- a/src/gallium/drivers/vc4/vc4_simulator_validate.c
+++ b/src/gallium/drivers/vc4/vc4_simulator_validate.c
@@ -90,6 +90,7 @@ gl_shader_rec_size(uint32_t pointer_bits)
{
uint32_t attribute_count = pointer_bits & 7;
bool extended = pointer_bits & 8;
+ uint32_t size;
if (attribute_count == 0)
attribute_count = 8;