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authorJordan Justen <[email protected]>2012-11-16 10:42:02 -0800
committerJordan Justen <[email protected]>2012-12-16 15:30:27 -0800
commit53ee3959f2d695ae442dcadcbce2971a9e26e99c (patch)
treecde3a5d9e8bb9ff66439fd46e9c097da21b90898
parentd5d1f10955f46207aabd011d43e863920abe3b00 (diff)
mesa: don't initialize exec dispatch tables in _mesa_initialize_context
Drivers must compute the context version, and then call _mesa_initialize_exec_table themselves. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/main/context.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index df7647dd5ad..c1624bf724e 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -938,9 +938,6 @@ _mesa_initialize_context(struct gl_context *ctx,
/* setup the API dispatch tables with all nop functions */
ctx->Exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
- /* setup the API exec functions */
- _mesa_initialize_exec_table(ctx);
-
if (!ctx->Exec) {
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
return GL_FALSE;