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authorEmil Velikov <[email protected]>2017-04-20 16:24:08 +0100
committerEmil Velikov <[email protected]>2017-04-21 13:39:57 +0100
commit52df318d61f4892dbbaa8f0da4787f25caf1b0d1 (patch)
tree5864f5c7f865821e9a4d0fdb9cb717a8995f7843
parentdd6ec78b4fc1208c9ec330642ad42361fea91678 (diff)
mesa/glthread: correctly compare thread handles
As mentioned in the manual - comparing pthread_t handles via the C comparison operator is incorrect and pthread_equal() should be used instead. Cc: Timothy Arceri <[email protected]> Fixes: d8d81fbc316 ("mesa: Add infrastructure for a worker thread to process GL commands.") Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Plamena Manolova <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/main/glthread.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
index c4d3f4a4349..455b829cd8d 100644
--- a/src/mesa/main/glthread.c
+++ b/src/mesa/main/glthread.c
@@ -265,7 +265,7 @@ _mesa_glthread_finish(struct gl_context *ctx)
* dri interface entrypoints), in which case we don't need to actually
* synchronize against ourself.
*/
- if (pthread_self() == glthread->thread)
+ if (pthread_equal(pthread_self(), glthread->thread))
return;
pthread_mutex_lock(&glthread->mutex);