diff options
author | Connor Abbott <[email protected]> | 2020-04-20 13:37:33 +0200 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-04-21 10:04:13 +0000 |
commit | 45ec9c0f3de7795c1cb910718749ad828368ca8a (patch) | |
tree | fe6a671df16659b94fc4aac957f79d877d123e8d | |
parent | d29fea77b9182915c1689634ff2376ac3c8fc21b (diff) |
freedreno/a6xx: Expand various varying-count bitfields
The extra bit needs to be used when using the maximum of 128 varying
components. I confirmed that PC_PRIMITIVE_CNTL_1 and SP_PRIMITIVE_CNTL
are expanded using a trace of the Vulkan blob with the maximum number of
varyings, and changed the others by analogy.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4641>
-rw-r--r-- | src/freedreno/registers/a6xx.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/freedreno/registers/a6xx.xml b/src/freedreno/registers/a6xx.xml index 96641adbcdb..a4a3af50ece 100644 --- a/src/freedreno/registers/a6xx.xml +++ b/src/freedreno/registers/a6xx.xml @@ -2617,7 +2617,7 @@ to upconvert to 32b float internally? plus # of transform-feedback (streamout) varyings if using the hw streamout (rather than stg instructions in shader) </doc> - <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/> + <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/> <bitfield name="PSIZE" pos="8" type="boolean"/> </reg32> @@ -2625,7 +2625,7 @@ to upconvert to 32b float internally? <doc> geometry shader </doc> - <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/> + <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/> <bitfield name="PSIZE" pos="8" type="boolean"/> <bitfield name="LAYER" pos="9" type="boolean"/> <bitfield name="PRIMITIVE_ID" pos="11" type="boolean"/> @@ -2639,7 +2639,7 @@ to upconvert to 32b float internally? plus # of transform-feedback (streamout) varyings if using the hw streamout (rather than stg instructions in shader) </doc> - <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/> + <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/> <bitfield name="PSIZE" pos="8" type="boolean"/> </reg32> <reg32 offset="0x9b04" name="PC_PRIMITIVE_CNTL_4"> @@ -2649,7 +2649,7 @@ to upconvert to 32b float internally? plus # of transform-feedback (streamout) varyings if using the hw streamout (rather than stg instructions in shader) </doc> - <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/> + <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/> <bitfield name="PSIZE" pos="8" type="boolean"/> </reg32> @@ -2808,7 +2808,7 @@ to upconvert to 32b float internally? <reg32 offset="0xa800" name="SP_VS_CTRL_REG0" type="a6xx_sp_xs_ctrl_reg0"/> <reg32 offset="0xa802" name="SP_PRIMITIVE_CNTL"> <!-- # of VS outputs including pos/psize --> - <bitfield name="VSOUT" low="0" high="4" type="uint"/> + <bitfield name="VSOUT" low="0" high="5" type="uint"/> </reg32> <array offset="0xa803" name="SP_VS_OUT" stride="1" length="16"> <reg32 offset="0x0" name="REG"> @@ -2884,7 +2884,7 @@ to upconvert to 32b float internally? <reg32 offset="0xa873" name="SP_PRIMITIVE_CNTL_GS"> <!-- # of VS outputs including pos/psize --> - <bitfield name="GSOUT" low="0" high="4" type="uint"/> + <bitfield name="GSOUT" low="0" high="5" type="uint"/> <bitfield name="FLAGS_REGID" low="6" high="13" type="a3xx_regid"/> </reg32> |