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authorNicolai Hähnle <[email protected]>2017-01-27 11:58:41 +0100
committerNicolai Hähnle <[email protected]>2017-02-06 17:39:01 +0100
commit40c304fc065259c07c0f4f7a35efedd205e4f250 (patch)
treee95850fc50ce23e28e55e32813035a5691724db6
parent02264bc6f9cb588bfa39f842c3f060356f3e32b7 (diff)
glx/dri3: handle NULL pointers in loader-to-DRI3 drawable conversion
With a subsequent patch, we might see NULL loaderPrivates, e.g. when a DRIdrawable is flushed whose corresponding GLXDRIdrawable was destroyed. This resulted in a crash, since the loader vs. DRI3 drawable structures have a non-zero offset. Fixes glx-visuals-{depth,stencil} -pixmap Cc: 17.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
-rw-r--r--src/glx/dri3_glx.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glx/dri3_glx.c b/src/glx/dri3_glx.c
index 4472a0bed26..f7bcba32f3e 100644
--- a/src/glx/dri3_glx.c
+++ b/src/glx/dri3_glx.c
@@ -81,6 +81,8 @@
static struct dri3_drawable *
loader_drawable_to_dri3_drawable(struct loader_dri3_drawable *draw) {
size_t offset = offsetof(struct dri3_drawable, loader_drawable);
+ if (!draw)
+ return NULL;
return (struct dri3_drawable *)(((void*) draw) - offset);
}