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authorSamuel Pitoiset <[email protected]>2016-02-14 00:32:34 +0100
committerSamuel Pitoiset <[email protected]>2016-02-16 21:39:00 +0100
commit3d5f61a262b78de9a800872553955314995e42fd (patch)
treeffde2dd4dd702a2e228520fb9c60904a1c842dff
parent6d74fa5756cf54fcd82a93b6bf1326464a5597ce (diff)
nvc0: enable compute support on GK110:GM200 with an envvar
Without this NVF0_COMPUTE environment variable, compute support is initialized by default and this is not what we want for now because it might break 3D. It will be enabled by default once we are sure it won't break anything. Please note that compute support on GM200+ is not enabled yet because it needs to be double-checked. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_screen.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index 9413d350a35..e1fe02f539a 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -197,6 +197,8 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
case PIPE_CAP_COMPUTE:
+ if (debug_get_bool_option("NVF0_COMPUTE", false))
+ return 1;
return (class_3d <= NVE4_3D_CLASS) ? 1 : 0;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
@@ -263,8 +265,9 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
return 0;
break;
case PIPE_SHADER_COMPUTE:
- if (class_3d > NVE4_3D_CLASS)
- return 0;
+ if (!debug_get_bool_option("NVF0_COMPUTE", false))
+ if (class_3d > NVE4_3D_CLASS)
+ return 0;
break;
default:
return 0;
@@ -603,6 +606,8 @@ nvc0_screen_init_compute(struct nvc0_screen *screen)
case 0xf0:
case 0x100:
case 0x110:
+ if (debug_get_bool_option("NVF0_COMPUTE", false))
+ return nve4_screen_compute_setup(screen, screen->base.pushbuf);
case 0x120:
return 0;
default: