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authorBrian <[email protected]>2007-03-26 11:30:05 -0600
committerBrian <[email protected]>2007-03-26 11:30:05 -0600
commit38a1c2b4959d35236933c14d3944cce94283ca30 (patch)
treec82629e61cc04ad279deaeae578bc5e584d425ce
parentb5d988dd19291e4e1e6f18e4163c2acac66729de (diff)
Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixels, etc.
Secondary color wasn't getting added to post-texture color when drawing bitmaps, images. See bug 10409.
-rw-r--r--src/mesa/swrast/s_bitmap.c2
-rw-r--r--src/mesa/swrast/s_copypix.c7
-rw-r--r--src/mesa/swrast/s_drawpix.c7
-rw-r--r--src/mesa/swrast/s_span.c29
-rw-r--r--src/mesa/swrast/s_span.h3
5 files changed, 46 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c
index 25a1ef89d04..59c42e524f0 100644
--- a/src/mesa/swrast/s_bitmap.c
+++ b/src/mesa/swrast/s_bitmap.c
@@ -85,6 +85,8 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY);
_swrast_span_default_color(ctx, &span);
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ _swrast_span_default_secondary_color(ctx, &span);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index 2051e1f3b73..7ba7424aa99 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -109,7 +109,8 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
-
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ _swrast_span_default_secondary_color(ctx, &span);
/* allocate space for GLfloat image */
tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
@@ -244,6 +245,8 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ _swrast_span_default_secondary_color(ctx, &span);
if (overlapping) {
tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
@@ -489,6 +492,8 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
}
_swrast_span_default_color(ctx, &span);
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ _swrast_span_default_secondary_color(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 50147f329f6..70b57b917c9 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -71,6 +71,8 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
}
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ _swrast_span_default_secondary_color(ctx, &span);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
@@ -441,7 +443,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
_swrast_span_default_color(ctx, &span);
-
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ _swrast_span_default_secondary_color(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledCoordUnits)
@@ -562,6 +565,8 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
return;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ _swrast_span_default_secondary_color(ctx, &span);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index fa7761269d9..dab3d548fc9 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -121,6 +121,35 @@ _swrast_span_default_color( GLcontext *ctx, SWspan *span )
}
+void
+_swrast_span_default_secondary_color(GLcontext *ctx, SWspan *span)
+{
+ if (ctx->Visual.rgbMode) {
+ GLchan r, g, b, a;
+ UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterSecondaryColor[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterSecondaryColor[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterSecondaryColor[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterSecondaryColor[3]);
+#if CHAN_TYPE == GL_FLOAT
+ span->specRed = r;
+ span->specGreen = g;
+ span->specBlue = b;
+ /8span->specAlpha = a;*/
+#else
+ span->specRed = IntToFixed(r);
+ span->specGreen = IntToFixed(g);
+ span->specBlue = IntToFixed(b);
+ /*span->specAlpha = IntToFixed(a);*/
+#endif
+ span->specRedStep = 0;
+ span->specGreenStep = 0;
+ span->specBlueStep = 0;
+ /*span->specAlphaStep = 0;*/
+ span->interpMask |= SPAN_SPEC;
+ }
+}
+
+
/**
* Init span's texcoord interpolation values to the RasterPos texcoords.
* Used during setup for glDraw/CopyPixels.
diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h
index 8a9b9eb21c7..f650a27d665 100644
--- a/src/mesa/swrast/s_span.h
+++ b/src/mesa/swrast/s_span.h
@@ -223,6 +223,9 @@ extern void
_swrast_span_default_color( GLcontext *ctx, SWspan *span );
extern void
+_swrast_span_default_secondary_color(GLcontext *ctx, SWspan *span);
+
+extern void
_swrast_span_default_texcoords( GLcontext *ctx, SWspan *span );
extern GLfloat