diff options
author | Kenneth Graunke <[email protected]> | 2015-12-09 21:39:27 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2015-12-14 14:48:07 -0800 |
commit | 31140d097a7939e0f917aa76bd37b5c682898e63 (patch) | |
tree | 93793f73c3ff2269254abd4507ab2ae8aa374641 | |
parent | 1f46163acb4853b3e159e4a0cb91d61c8a348553 (diff) |
i965: Handle TCS inputs and TES outputs.
TES outputs work exactly like VS outputs, so we can simply add a case
statement for those.
TCS inputs are very similar to geometry shaders - they're arrays of
per-vertex data. We use the same method I used for the scalar GS
backend.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 88457e4f9cb..2cce4aa946b 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -178,8 +178,9 @@ brw_nir_lower_inputs(nir_shader *nir, } } break; + case MESA_SHADER_TESS_CTRL: case MESA_SHADER_GEOMETRY: { - if (!is_scalar) { + if (!is_scalar && nir->stage == MESA_SHADER_GEOMETRY) { foreach_list_typed(nir_variable, var, node, &nir->inputs) { var->data.driver_location = var->data.location; } @@ -243,6 +244,7 @@ brw_nir_lower_outputs(nir_shader *nir, bool is_scalar) { switch (nir->stage) { case MESA_SHADER_VERTEX: + case MESA_SHADER_TESS_EVAL: case MESA_SHADER_GEOMETRY: if (is_scalar) { nir_assign_var_locations(&nir->outputs, &nir->num_outputs, |