diff options
author | Jakob Bornecrantz <[email protected]> | 2008-05-28 14:52:10 +0200 |
---|---|---|
committer | Jakob Bornecrantz <[email protected]> | 2008-05-28 14:52:10 +0200 |
commit | 276552c0dd8d9d68b8324c42b05c768c45a9db76 (patch) | |
tree | 5b58369821a1f0ac40c6d1510c8bbbd7012eeee0 | |
parent | 2c004a4bece706c590f5ab03432d2aa65d6d0263 (diff) |
i915: Add draw_flush to state changes
-rw-r--r-- | src/gallium/drivers/i915simple/i915_state.c | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/src/gallium/drivers/i915simple/i915_state.c b/src/gallium/drivers/i915simple/i915_state.c index e6c4671700e..39d5d5e9d65 100644 --- a/src/gallium/drivers/i915simple/i915_state.c +++ b/src/gallium/drivers/i915simple/i915_state.c @@ -41,7 +41,6 @@ #include "i915_state_inlines.h" #include "i915_fpc.h" - /* The i915 (and related graphics cores) do not support GL_CLAMP. The * Intel drivers for "other operating systems" implement GL_CLAMP as * GL_CLAMP_TO_EDGE, so the same is done here. @@ -178,6 +177,7 @@ static void i915_bind_blend_state(struct pipe_context *pipe, void *blend) { struct i915_context *i915 = i915_context(pipe); + draw_flush(i915->draw); i915->blend = (struct i915_blend_state*)blend; @@ -194,6 +194,7 @@ static void i915_set_blend_color( struct pipe_context *pipe, const struct pipe_blend_color *blend_color ) { struct i915_context *i915 = i915_context(pipe); + draw_flush(i915->draw); i915->blend_color = *blend_color; @@ -280,6 +281,8 @@ static void i915_bind_sampler_states(struct pipe_context *pipe, !memcmp(i915->sampler, sampler, num * sizeof(void *))) return; + draw_flush(i915->draw); + for (i = 0; i < num; ++i) i915->sampler[i] = sampler[i]; for (i = num; i < PIPE_MAX_SAMPLERS; ++i) @@ -398,6 +401,7 @@ static void i915_bind_depth_stencil_state(struct pipe_context *pipe, void *depth_stencil) { struct i915_context *i915 = i915_context(pipe); + draw_flush(i915->draw); i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil; @@ -415,6 +419,7 @@ static void i915_set_scissor_state( struct pipe_context *pipe, const struct pipe_scissor_state *scissor ) { struct i915_context *i915 = i915_context(pipe); + draw_flush(i915->draw); memcpy( &i915->scissor, scissor, sizeof(*scissor) ); i915->dirty |= I915_NEW_SCISSOR; @@ -451,6 +456,7 @@ static void i915_bind_fs_state(struct pipe_context *pipe, void *shader) { struct i915_context *i915 = i915_context(pipe); + draw_flush(i915->draw); i915->fs = (struct i915_fragment_shader*) shader; @@ -506,6 +512,7 @@ static void i915_set_constant_buffer(struct pipe_context *pipe, { struct i915_context *i915 = i915_context(pipe); struct pipe_winsys *ws = pipe->winsys; + draw_flush(i915->draw); assert(shader < PIPE_SHADER_TYPES); assert(index == 0); @@ -574,6 +581,7 @@ static void i915_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct i915_context *i915 = i915_context(pipe); + draw_flush(i915->draw); i915->framebuffer = *fb; /* struct copy */ @@ -586,6 +594,7 @@ static void i915_set_clip_state( struct pipe_context *pipe, const struct pipe_clip_state *clip ) { struct i915_context *i915 = i915_context(pipe); + draw_flush(i915->draw); draw_set_clip_state(i915->draw, clip); @@ -698,6 +707,10 @@ static void i915_set_vertex_buffers(struct pipe_context *pipe, const struct pipe_vertex_buffer *buffers) { struct i915_context *i915 = i915_context(pipe); + /* Because we change state before the draw_set_vertex_buffers call + * we need a flush here, just to be sure. + */ + draw_flush(i915->draw); memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0])); i915->num_vertex_buffers = count; @@ -711,6 +724,11 @@ static void i915_set_vertex_elements(struct pipe_context *pipe, const struct pipe_vertex_element *elements) { struct i915_context *i915 = i915_context(pipe); + /* Because we change state before the draw_set_vertex_buffers call + * we need a flush here, just to be sure. + */ + draw_flush(i915->draw); + i915->num_vertex_elements = count; /* pass-through to draw module */ draw_set_vertex_elements(i915->draw, count, elements); |