diff options
author | Brian Paul <[email protected]> | 2017-12-28 10:07:59 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2017-12-28 22:09:29 -0700 |
commit | 23f37e98a1a5e8c11dfd55200328701ffb47ebce (patch) | |
tree | 7fead7e406676ff635f2aef11758a8a9df071751 | |
parent | f50924cb5bd8d3ccafe02e74a0123e06b08a3481 (diff) |
svga: update SVGA_NEW_ flags for updating sampler state
The SVGA_NEW_FS flag is needed since we now examine the fragment
shader's fs_shadow_compare_units flags. The SVGA_NEW_TEXTURE_FLAGS
flag is not needed since it's only for pre-VGPU10.
No piglit changes. This doesn't fix any known issues but it could
pop up somewhere. Suggested by Charmaine.
Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r-- | src/gallium/drivers/svga/svga_state_sampler.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gallium/drivers/svga/svga_state_sampler.c b/src/gallium/drivers/svga/svga_state_sampler.c index 11f36e3553b..bcc055dc961 100644 --- a/src/gallium/drivers/svga/svga_state_sampler.c +++ b/src/gallium/drivers/svga/svga_state_sampler.c @@ -393,6 +393,7 @@ update_samplers(struct svga_context *svga, unsigned dirty ) for (i = 0; i < count; i++) { bool fs_shadow = false; + /* _NEW_FS */ if (shader == PIPE_SHADER_FRAGMENT) { struct svga_shader_variant *fs = svga->state.hw_draw.fs; /* If the fragment shader is doing the shadow comparison @@ -469,8 +470,8 @@ update_samplers(struct svga_context *svga, unsigned dirty ) struct svga_tracked_state svga_hw_sampler = { "texture sampler emit", - (SVGA_NEW_SAMPLER | - SVGA_NEW_STIPPLE | - SVGA_NEW_TEXTURE_FLAGS), + (SVGA_NEW_FS | + SVGA_NEW_SAMPLER | + SVGA_NEW_STIPPLE), update_samplers }; |