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authorBrian Paul <[email protected]>2017-12-28 10:07:59 -0700
committerBrian Paul <[email protected]>2017-12-28 22:09:29 -0700
commit23f37e98a1a5e8c11dfd55200328701ffb47ebce (patch)
tree7fead7e406676ff635f2aef11758a8a9df071751
parentf50924cb5bd8d3ccafe02e74a0123e06b08a3481 (diff)
svga: update SVGA_NEW_ flags for updating sampler state
The SVGA_NEW_FS flag is needed since we now examine the fragment shader's fs_shadow_compare_units flags. The SVGA_NEW_TEXTURE_FLAGS flag is not needed since it's only for pre-VGPU10. No piglit changes. This doesn't fix any known issues but it could pop up somewhere. Suggested by Charmaine. Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r--src/gallium/drivers/svga/svga_state_sampler.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gallium/drivers/svga/svga_state_sampler.c b/src/gallium/drivers/svga/svga_state_sampler.c
index 11f36e3553b..bcc055dc961 100644
--- a/src/gallium/drivers/svga/svga_state_sampler.c
+++ b/src/gallium/drivers/svga/svga_state_sampler.c
@@ -393,6 +393,7 @@ update_samplers(struct svga_context *svga, unsigned dirty )
for (i = 0; i < count; i++) {
bool fs_shadow = false;
+ /* _NEW_FS */
if (shader == PIPE_SHADER_FRAGMENT) {
struct svga_shader_variant *fs = svga->state.hw_draw.fs;
/* If the fragment shader is doing the shadow comparison
@@ -469,8 +470,8 @@ update_samplers(struct svga_context *svga, unsigned dirty )
struct svga_tracked_state svga_hw_sampler = {
"texture sampler emit",
- (SVGA_NEW_SAMPLER |
- SVGA_NEW_STIPPLE |
- SVGA_NEW_TEXTURE_FLAGS),
+ (SVGA_NEW_FS |
+ SVGA_NEW_SAMPLER |
+ SVGA_NEW_STIPPLE),
update_samplers
};