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authorRob Clark <[email protected]>2014-12-06 13:36:02 -0500
committerRob Clark <[email protected]>2014-12-09 17:47:44 -0500
commit219440ddebcd804d6b8cb0a79c4bbdd7701ea355 (patch)
tree9b766f9e18bdf05d4652e179615114a3640a5531
parentf1b5f2b157a092e93590bd43544fbf2671edab36 (diff)
tgsi/lowering: add support to lower TXP (v2)
v2: actually do perspective divide for RECT/SHADOWRECT Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_lowering.c46
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_lowering.h3
2 files changed, 34 insertions, 15 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_lowering.c b/src/gallium/auxiliary/tgsi/tgsi_lowering.c
index b6b18dbdc89..dee6c419d11 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_lowering.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_lowering.c
@@ -1031,7 +1031,10 @@ transform_samp(struct tgsi_transform_context *tctx,
struct tgsi_full_instruction new_inst;
/* mask is clamped coords, pmask is all coords (for projection): */
unsigned mask = 0, pmask = 0, smask;
+ unsigned tex = inst->Texture.Texture;
unsigned opcode = inst->Instruction.Opcode;
+ bool lower_txp = (opcode == TGSI_OPCODE_TXP) &&
+ (ctx->config->lower_TXP & (1 << tex));
if (opcode == TGSI_OPCODE_TXB2) {
samp = &inst->Src[2];
@@ -1043,14 +1046,14 @@ transform_samp(struct tgsi_transform_context *tctx,
smask = 1 << samp->Register.Index;
/* check if we actually need to lower this one: */
- if (!(ctx->saturate & smask))
+ if (!(ctx->saturate & smask) && !lower_txp)
return -1;
/* figure out which coordinates need saturating:
* - RECT textures should not get saturated
* - array index coords should not get saturated
*/
- switch (inst->Texture.Texture) {
+ switch (tex) {
case TGSI_TEXTURE_3D:
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_CUBE_ARRAY:
@@ -1081,16 +1084,19 @@ transform_samp(struct tgsi_transform_context *tctx,
pmask |= TGSI_WRITEMASK_X;
break;
- /* TODO: I think we should ignore these?
- case TGSI_TEXTURE_RECT:
- case TGSI_TEXTURE_SHADOWRECT:
- */
+ case TGSI_TEXTURE_RECT:
+ case TGSI_TEXTURE_SHADOWRECT:
+ /* we don't saturate, but in case of lower_txp we
+ * still need to do the perspective divide:
+ */
+ pmask = TGSI_WRITEMASK_XY;
+ break;
}
/* sanity check.. driver could be asking to saturate a non-
* existent coordinate component:
*/
- if (!mask)
+ if (!mask && !lower_txp)
return -1;
/* MOV tmpA, src0 */
@@ -1126,8 +1132,10 @@ transform_samp(struct tgsi_transform_context *tctx,
}
/* MOV_SAT tmpA.<mask>, tmpA */
- create_mov(tctx, &ctx->tmp[A].dst, &ctx->tmp[A].src, mask,
- TGSI_SAT_ZERO_ONE);
+ if (mask) {
+ create_mov(tctx, &ctx->tmp[A].dst, &ctx->tmp[A].src, mask,
+ TGSI_SAT_ZERO_ONE);
+ }
/* modify the texture samp instruction to take fixed up coord: */
new_inst = *inst;
@@ -1462,6 +1470,7 @@ tgsi_transform_lowering(const struct tgsi_lowering_config *config,
OPCS(DPH) ||
OPCS(DP2) ||
OPCS(DP2A) ||
+ OPCS(TXP) ||
ctx.two_side_colors ||
ctx.saturate))
return NULL;
@@ -1529,12 +1538,19 @@ tgsi_transform_lowering(const struct tgsi_lowering_config *config,
newlen += DP2A_GROW * OPCS(DP2A);
numtmp = MAX2(numtmp, DOTP_TMP);
}
- if (ctx.saturate) {
- int n = info->opcode_count[TGSI_OPCODE_TEX] +
- info->opcode_count[TGSI_OPCODE_TXP] +
- info->opcode_count[TGSI_OPCODE_TXB] +
- info->opcode_count[TGSI_OPCODE_TXB2] +
- info->opcode_count[TGSI_OPCODE_TXL];
+ if (ctx.saturate || config->lower_TXP) {
+ int n = 0;
+
+ if (ctx.saturate) {
+ n = info->opcode_count[TGSI_OPCODE_TEX] +
+ info->opcode_count[TGSI_OPCODE_TXP] +
+ info->opcode_count[TGSI_OPCODE_TXB] +
+ info->opcode_count[TGSI_OPCODE_TXB2] +
+ info->opcode_count[TGSI_OPCODE_TXL];
+ } else if (config->lower_TXP) {
+ n = info->opcode_count[TGSI_OPCODE_TXP];
+ }
+
newlen += SAMP_GROW * n;
numtmp = MAX2(numtmp, SAMP_TMP);
}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_lowering.h b/src/gallium/auxiliary/tgsi/tgsi_lowering.h
index 55e15070dd4..52c204fc55e 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_lowering.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_lowering.h
@@ -69,6 +69,9 @@ struct tgsi_lowering_config
unsigned lower_DP2:1;
unsigned lower_DP2A:1;
+ /* bitmask of (1 << TGSI_TEXTURE_type): */
+ unsigned lower_TXP;
+
/* To emulate certain texture wrap modes, this can be used
* to saturate the specified tex coord to [0.0, 1.0]. The
* bits are according to sampler #, ie. if, for example: