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authorBrian Paul <[email protected]>2010-01-27 17:03:04 -0700
committerBrian Paul <[email protected]>2010-01-27 17:04:30 -0700
commit20fbb24b67dda0679774756e4b6d98c2c66c2c42 (patch)
tree3c6d5bcb88000a59e05ee26472011612be7e8ca1
parent6703fb1917a79889df31777682283556c31e30bd (diff)
mesa: fix double->float assignment warnings, int/uint comparison warnings
Reported by Karl Schultz.
-rw-r--r--src/mesa/shader/nvprogram.c4
-rw-r--r--src/mesa/shader/prog_execute.c4
-rw-r--r--src/mesa/shader/prog_optimize.c8
-rw-r--r--src/mesa/shader/program.c2
-rw-r--r--src/mesa/shader/shader_api.c8
-rw-r--r--src/mesa/shader/slang/slang_codegen.c2
6 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c
index fd6cbb0f409..87f295e39ae 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/shader/nvprogram.c
@@ -515,7 +515,7 @@ _mesa_emit_nv_temp_initialization(GLcontext *ctx,
struct gl_program *program)
{
struct prog_instruction *inst;
- int i;
+ GLuint i;
if (!ctx->Shader.EmitNVTempInitialization)
return;
@@ -559,7 +559,7 @@ _mesa_emit_nv_temp_initialization(GLcontext *ctx,
void
_mesa_setup_nv_temporary_count(GLcontext *ctx, struct gl_program *program)
{
- int i;
+ GLuint i;
program->NumTemporaries = 0;
for (i = 0; i < program->NumInstructions; i++) {
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index c212790dcd9..5641014d2c6 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -1017,12 +1017,12 @@ _mesa_execute_program(GLcontext * ctx,
/* XXX we could probably just use pow() here */
if (a[0] > 0.0F) {
if (a[1] == 0.0 && a[3] == 0.0)
- result[2] = 1.0;
+ result[2] = 1.0F;
else
result[2] = (GLfloat) _mesa_pow(a[1], a[3]);
}
else {
- result[2] = 0.0;
+ result[2] = 0.0F;
}
result[3] = 1.0F;
store_vector4(inst, machine, result);
diff --git a/src/mesa/shader/prog_optimize.c b/src/mesa/shader/prog_optimize.c
index ce411731b22..e1ec52254c0 100644
--- a/src/mesa/shader/prog_optimize.c
+++ b/src/mesa/shader/prog_optimize.c
@@ -459,7 +459,7 @@ _mesa_remove_extra_move_use(struct gl_program *prog)
*/
for (j = i + 1; j < prog->NumInstructions; j++) {
struct prog_instruction *inst2 = prog->Instructions + j;
- int arg;
+ GLuint arg;
if (_mesa_is_flow_control_opcode(inst2->Opcode))
break;
@@ -867,7 +867,7 @@ find_live_intervals(struct gl_program *prog,
_mesa_printf("Reg[%d] live [%d, %d]:",
inv->Reg, inv->Start, inv->End);
if (1) {
- int j;
+ GLuint j;
for (j = 0; j < inv->Start; j++)
_mesa_printf(" ");
for (j = inv->Start; j <= inv->End; j++)
@@ -945,7 +945,7 @@ _mesa_reallocate_registers(struct gl_program *prog)
*/
{
GLint j;
- for (j = 0; j < activeIntervals.Num; j++) {
+ for (j = 0; j < (GLint) activeIntervals.Num; j++) {
const struct interval *inv = activeIntervals.Intervals + j;
if (inv->End >= live->Start) {
/* Stop now. Since the activeInterval list is sorted
@@ -994,7 +994,7 @@ _mesa_reallocate_registers(struct gl_program *prog)
}
}
- if (maxTemp + 1 < liveIntervals.Num) {
+ if (maxTemp + 1 < (GLint) liveIntervals.Num) {
/* OK, we've reduced the number of registers needed.
* Scan the program and replace all the old temporary register
* indexes with the new indexes.
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 6b8d94e6614..3e86d0adad4 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -580,7 +580,7 @@ _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
for (i = 0; i < prog->NumInstructions; i++) {
struct prog_instruction *inst = prog->Instructions + i;
if (inst->BranchTarget > 0) {
- if (inst->BranchTarget > start) {
+ if (inst->BranchTarget > (GLint) start) {
inst->BranchTarget -= count;
}
}
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index e522d7017a9..d53580f5f69 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -955,7 +955,7 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
if (size) {
GLint typeSize = sizeof_glsl_type(param->DataType);
- if (param->Size > typeSize) {
+ if ((GLint) param->Size > typeSize) {
/* This is an array.
* Array elements are placed on vector[4] boundaries so they're
* a multiple of four floats. We round typeSize up to next multiple
@@ -1726,7 +1726,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
const GLint typeSize = sizeof_glsl_type(param->DataType);
GLsizei k, i;
- if (param->Size > typeSize) {
+ if ((GLint) param->Size > typeSize) {
/* an array */
/* we'll ignore extra data below */
}
@@ -1911,7 +1911,7 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
GLuint mat, row, col;
GLuint src = 0;
const struct gl_program_parameter * param = &program->Parameters->Parameters[index];
- const GLint slots = (param->Size + 3) / 4;
+ const GLuint slots = (param->Size + 3) / 4;
const GLint typeSize = sizeof_glsl_type(param->DataType);
GLint nr, nc;
@@ -1923,7 +1923,7 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
return;
}
- if (param->Size <= typeSize) {
+ if ((GLint) param->Size <= typeSize) {
/* non-array: count must be at most one; count == 0 is handled by the loop below */
if (count > 1) {
_mesa_error(ctx, GL_INVALID_OPERATION,
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 372a9acdd03..83098b7350e 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -3196,7 +3196,7 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper)
newOper = slang_operation_new(1);
newOper->type = SLANG_OPER_LITERAL_INT;
newOper->literal_size = 1;
- newOper->literal[0] = iter;
+ newOper->literal[0] = (GLfloat) iter;
/* replace instances of the loop variable with newOper */
slang_substitute(A, body, 1, &oldVar, &newOper, GL_FALSE);