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authorBrian Paul <[email protected]>2016-02-23 13:25:43 -0700
committerBrian Paul <[email protected]>2016-02-24 08:31:31 -0700
commit1e41c2e1350a91b9de4359011328e4de0418b33b (patch)
treeb08dfab1203849abeb1fdab3a7c742f0643d0f8e
parentc8fdb42c9138a1b510b4cbf768832a09f6398f96 (diff)
mesa: move declaration of buffer var in handle_first_current()
Declare the var in the scopes where it's used. Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r--src/mesa/main/context.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index a6d89394b39..26eee28db4e 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1600,8 +1600,6 @@ _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
static void
handle_first_current(struct gl_context *ctx)
{
- GLenum buffer;
-
if (ctx->Version == 0) {
/* probably in the process of tearing down the context */
return;
@@ -1616,6 +1614,8 @@ handle_first_current(struct gl_context *ctx)
* For GLES it is always GL_BACK which has a magic interpretation */
if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
+ GLenum buffer;
+
if (ctx->DrawBuffer->Visual.doubleBufferMode)
buffer = GL_BACK;
else
@@ -1627,6 +1627,8 @@ handle_first_current(struct gl_context *ctx)
if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
gl_buffer_index bufferIndex;
+ GLenum buffer;
+
if (ctx->ReadBuffer->Visual.doubleBufferMode) {
buffer = GL_BACK;
bufferIndex = BUFFER_BACK_LEFT;