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authorEric Anholt <[email protected]>2019-03-14 13:59:13 -0700
committerEric Anholt <[email protected]>2019-04-12 15:59:31 -0700
commit1e0a72ce096bf368e184acfbeed28916cc0e968f (patch)
tree33812663a5fee49c5e033fcc2c44b5e8579a468f
parentb02dbaa8cecd585c47c2c53362e3c9d9d0db0e34 (diff)
v3d: Replace the old shader-db env var output with the ARB_debug_output.
We're using ARB_debug_output for the main shader-db, but I had this env var left around from the shader-db-2 support (vc4 apitrace-based). Keep the env var around since it's nice sometimes to get the stats on a shader you're optimizing without having to do a shader-db run, but drop the old formatting that's not useful and keeps tricking me when I go to add another measurement to the shader-db output.
-rw-r--r--src/broadcom/compiler/vir.c3
-rw-r--r--src/broadcom/compiler/vir_register_allocate.c12
-rw-r--r--src/broadcom/compiler/vir_to_qpu.c19
3 files changed, 4 insertions, 30 deletions
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index 8632936b67b..b785b53c62c 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -913,6 +913,9 @@ uint64_t *v3d_compile(const struct v3d_compiler *compiler,
c->spills,
c->fills);
if (ret >= 0) {
+ if (V3D_DEBUG & V3D_DEBUG_SHADERDB)
+ fprintf(stderr, "SHADER-DB: %s\n", shaderdb);
+
c->debug_output(shaderdb, c->debug_output_data);
free(shaderdb);
}
diff --git a/src/broadcom/compiler/vir_register_allocate.c b/src/broadcom/compiler/vir_register_allocate.c
index 1ffb37f1a38..1c79ac93530 100644
--- a/src/broadcom/compiler/vir_register_allocate.c
+++ b/src/broadcom/compiler/vir_register_allocate.c
@@ -680,17 +680,5 @@ v3d_register_allocate(struct v3d_compile *c, bool *spilled)
ralloc_free(g);
- if (V3D_DEBUG & V3D_DEBUG_SHADERDB) {
- fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d spills\n",
- vir_get_stage_name(c),
- c->program_id, c->variant_id,
- c->spills);
-
- fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d fills\n",
- vir_get_stage_name(c),
- c->program_id, c->variant_id,
- c->fills);
- }
-
return temp_registers;
}
diff --git a/src/broadcom/compiler/vir_to_qpu.c b/src/broadcom/compiler/vir_to_qpu.c
index 111a6c929a2..75129a1d6bf 100644
--- a/src/broadcom/compiler/vir_to_qpu.c
+++ b/src/broadcom/compiler/vir_to_qpu.c
@@ -405,7 +405,7 @@ v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers)
vir_for_each_block(block, c)
v3d_generate_code_block(c, block, temp_registers);
- uint32_t cycles = v3d_qpu_schedule_instructions(c);
+ v3d_qpu_schedule_instructions(c);
c->qpu_insts = rzalloc_array(c, uint64_t, c->qpu_inst_count);
int i = 0;
@@ -422,23 +422,6 @@ v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers)
}
assert(i == c->qpu_inst_count);
- if (V3D_DEBUG & V3D_DEBUG_SHADERDB) {
- fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d instructions\n",
- vir_get_stage_name(c),
- c->program_id, c->variant_id,
- c->qpu_inst_count);
- }
-
- /* The QPU cycle estimates are pretty broken (see waddr_latency()), so
- * don't report them for now.
- */
- if (false) {
- fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d estimated cycles\n",
- vir_get_stage_name(c),
- c->program_id, c->variant_id,
- cycles);
- }
-
if (V3D_DEBUG & (V3D_DEBUG_QPU |
v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
v3d_dump_qpu(c);