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authorDave Airlie <[email protected]>2012-09-15 13:26:39 +1000
committerDave Airlie <[email protected]>2012-09-18 07:57:42 +1000
commit1ce9f25fde5fc33566f4effbb94d342a20d50256 (patch)
tree39a3f72b5475a41530665afa97b01e217da25d22
parentbfd55711c1eb32ffbfceb9d566abae98f0015f23 (diff)
glsl: make _mesa_builtin_uniform_desc static
I can't see any reason this is global (unless for debugging) Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/glsl/builtin_variables.cpp2
-rw-r--r--src/mesa/main/uniforms.h2
2 files changed, 1 insertions, 3 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 03b64c931a4..353805b7ffe 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -328,7 +328,7 @@ static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
-const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
+static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
STATEVAR(gl_DepthRange),
STATEVAR(gl_ClipPlane),
STATEVAR(gl_Point),
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index bb05524765f..e84964c6fc9 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -244,8 +244,6 @@ struct gl_builtin_uniform_desc {
unsigned int num_elements;
};
-extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[];
-
/**
* \name GLSL uniform arrays and structs require special handling.
*