diff options
author | Tapani Pälli <[email protected]> | 2015-04-23 14:19:33 +0300 |
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committer | Tapani Pälli <[email protected]> | 2015-04-24 13:42:24 +0300 |
commit | 18f44d303014c3c16084c1b15d1999833e0d55db (patch) | |
tree | 479df76f5f17adc079c02a267a6c17fbefbbaa28 | |
parent | a563689a408b7a28c710fb0e382272a0d823f38a (diff) |
mesa: fix glGetActiveUniformsiv regression
Commit 7519ddb caused regression to glGetActiveUniformsiv.
Patch adds back validation loop of all given uniforms before
writing any values, not touching params in case of errors
is tested by the conformance suite.
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90149
Reviewed-by: Martin Peres <[email protected]>
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 4e77b32846c..3e857ed1037 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -129,14 +129,26 @@ _mesa_GetActiveUniformsiv(GLuint program, res_prop = resource_prop_from_uniform_prop(pname); + /* We need to first verify that each entry exists as active uniform. If + * not, generate error and do not cause any other side effects. + * + * In the case of and error condition, Page 16 (section 2.3.1 Errors) + * of the OpenGL 4.5 spec says: + * + * "If the generating command modifies values through a pointer argu- + * ment, no change is made to these values." + */ for (int i = 0; i < uniformCount; i++) { - res = _mesa_program_resource_find_index(shProg, GL_UNIFORM, - uniformIndices[i]); - if (!res) { + if (!_mesa_program_resource_find_index(shProg, GL_UNIFORM, + uniformIndices[i])) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformsiv(index)"); - break; + return; } + } + for (int i = 0; i < uniformCount; i++) { + res = _mesa_program_resource_find_index(shProg, GL_UNIFORM, + uniformIndices[i]); if (!_mesa_program_resource_prop(shProg, res, uniformIndices[i], res_prop, ¶ms[i], "glGetActiveUniformsiv")) |