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authorDave Airlie <[email protected]>2015-12-10 11:44:34 +1000
committerDave Airlie <[email protected]>2015-12-11 16:28:29 +1000
commit18ad641c3b2e926b8b3e2bd1df31fa739624cbe4 (patch)
tree626af22bbc4ed662945cfb159e8adfbbecb0e1e1
parent64c59b06244fc34f015f1f75b8205ac597ab0105 (diff)
mesa/shader: return correct attribute location for double matrix arrays
If we have a dmat2[4], then dmat2[0] is at 17, dmat2[1] at 19, dmat2[2] at 21 etc. The old code was returning 17,18,19. I think this code is also wrong for float matricies as well. There is now a piglit for the float case. This partly fixes: GL41-CTS.vertex_attrib_64bit.limits_test [airlied: update with Tapani suggestion to clean it up]. Cc: "11.0 11.1" <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/mesa/main/shader_query.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 5d15006bb30..ced10a93b1d 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -852,13 +852,18 @@ program_resource_location(struct gl_shader_program *shProg,
* and user-defined attributes.
*/
switch (res->Type) {
- case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_INPUT: {
+ const ir_variable *var = RESOURCE_VAR(res);
+
/* If the input is an array, fail if the index is out of bounds. */
if (array_index > 0
- && array_index >= RESOURCE_VAR(res)->type->length) {
+ && array_index >= var->type->length) {
return -1;
}
- return RESOURCE_VAR(res)->data.location + array_index - VERT_ATTRIB_GENERIC0;
+ return (var->data.location +
+ (array_index * var->type->without_array()->matrix_columns) -
+ VERT_ATTRIB_GENERIC0);
+ }
case GL_PROGRAM_OUTPUT:
/* If the output is an array, fail if the index is out of bounds. */
if (array_index > 0