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authorBrian Paul <[email protected]>2015-10-15 21:21:56 -0600
committerBrian Paul <[email protected]>2015-10-20 12:52:41 -0600
commit1637cec8f894f80937fe7c1b1f4fe4d245d6005b (patch)
tree82bca64e04e2a13d7b17fff832703eda7862ef93
parente05ffcf1d94d01da37b4f488aa05716c62ff6547 (diff)
vbo: replace the comment on vbo_copy_vertices()
Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 174cbc37c26..781991bd0bf 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -64,9 +64,13 @@ vbo_exec_debug_verts( struct vbo_exec_context *exec )
}
-/*
- * NOTE: Need to have calculated primitives by this point -- do it on the fly.
- * NOTE: Old 'parity' issue is gone.
+/**
+ * Copy zero, one or two vertices from the current vertex buffer into
+ * the temporary "copy" buffer.
+ * This is used when a single primitive overflows a vertex buffer and
+ * we need to continue the primitive in a new vertex buffer.
+ * The temporary "copy" buffer holds the vertices which need to get
+ * copied from the old buffer to the new one.
*/
static GLuint
vbo_copy_vertices( struct vbo_exec_context *exec )