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authorBrian Paul <[email protected]>2005-09-19 20:29:34 +0000
committerBrian Paul <[email protected]>2005-09-19 20:29:34 +0000
commit02237f447f99478fe8d593ee645ade05d05f24f4 (patch)
treebda59eed1c699d9650273202bb2195162af0de4e
parentb3aefd1cfb6aacd1695c52911dd39da50d893ece (diff)
updated comment
-rw-r--r--src/mesa/main/buffers.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 66ea88c9608..2a1af42d79b 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -581,8 +581,8 @@ _mesa_ReadBuffer(GLenum buffer)
* ResizeBuffers function. The driver will then resize its color buffers
* as needed, and maybe call the swrast's routine for reallocating
* swrast-managed depth/stencil/accum/etc buffers.
- * \note This function may be called from within Mesa or called by the
- * user directly (see the GL_MESA_resize_buffers extension).
+ * \note This function should only be called through the GL API, not
+ * from device drivers (as was done in the past).
*/
void GLAPIENTRY
_mesa_ResizeBuffersMESA( void )