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authorEmil Velikov <[email protected]>2018-03-15 12:12:58 +0000
committerEmil Velikov <[email protected]>2018-03-16 13:48:46 +0000
commitf7f95310f0ac3a89419c866caf962c17ea1d599d (patch)
treeedcb1f0c68be2b0436c14fbd2df7b9ece54fb4a1
parent9fa1d822bf0e70ff982aa73fe6ad68d9883b4b0a (diff)
tgsi: move tgsi_processor_to_shader_stage() to a header
This way we can utilise it with later patches. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/gallium/auxiliary/nir/tgsi_to_nir.c16
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_from_mesa.h15
2 files changed, 16 insertions, 15 deletions
diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c
index f8df4c10137..bbbf101157f 100644
--- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
+++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
@@ -34,6 +34,7 @@
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_info.h"
#include "tgsi/tgsi_scan.h"
+#include "tgsi/tgsi_from_mesa.h"
#define SWIZ(X, Y, Z, W) (unsigned[4]){ \
TGSI_SWIZZLE_##X, \
@@ -1887,21 +1888,6 @@ ttn_add_output_stores(struct ttn_compile *c)
}
}
-static gl_shader_stage
-tgsi_processor_to_shader_stage(unsigned processor)
-{
- switch (processor) {
- case PIPE_SHADER_FRAGMENT: return MESA_SHADER_FRAGMENT;
- case PIPE_SHADER_VERTEX: return MESA_SHADER_VERTEX;
- case PIPE_SHADER_GEOMETRY: return MESA_SHADER_GEOMETRY;
- case PIPE_SHADER_TESS_CTRL: return MESA_SHADER_TESS_CTRL;
- case PIPE_SHADER_TESS_EVAL: return MESA_SHADER_TESS_EVAL;
- case PIPE_SHADER_COMPUTE: return MESA_SHADER_COMPUTE;
- default:
- unreachable("invalid TGSI processor");
- }
-}
-
struct nir_shader *
tgsi_to_nir(const void *tgsi_tokens,
const nir_shader_compiler_options *options)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_from_mesa.h b/src/gallium/auxiliary/tgsi/tgsi_from_mesa.h
index bfaa48d7fa3..b4d540baabc 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_from_mesa.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_from_mesa.h
@@ -68,4 +68,19 @@ pipe_shader_type_from_mesa(gl_shader_stage stage)
}
}
+static inline gl_shader_stage
+tgsi_processor_to_shader_stage(unsigned processor)
+{
+ switch (processor) {
+ case PIPE_SHADER_FRAGMENT: return MESA_SHADER_FRAGMENT;
+ case PIPE_SHADER_VERTEX: return MESA_SHADER_VERTEX;
+ case PIPE_SHADER_GEOMETRY: return MESA_SHADER_GEOMETRY;
+ case PIPE_SHADER_TESS_CTRL: return MESA_SHADER_TESS_CTRL;
+ case PIPE_SHADER_TESS_EVAL: return MESA_SHADER_TESS_EVAL;
+ case PIPE_SHADER_COMPUTE: return MESA_SHADER_COMPUTE;
+ default:
+ unreachable("invalid TGSI processor");
+ }
+}
+
#endif /* TGSI_FROM_MESA_H */