diff options
author | Dave Airlie <[email protected]> | 2017-03-30 08:14:45 +0100 |
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committer | Dave Airlie <[email protected]> | 2017-04-01 07:16:08 +1000 |
commit | f239f597784806dcf7dfe80cc787f83251a1820b (patch) | |
tree | f637b3f171f4e7cd1eb189574c379ed54e93c1e0 | |
parent | 5b40eab00ad079bcd173234c879d3a8ebf7fe9ec (diff) |
radv: add tessellation support to shader naming
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index f8002dd770b..44ae2928fc8 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -282,10 +282,12 @@ static const char *radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage) { switch (stage) { - case MESA_SHADER_VERTEX: return var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS"; + case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS"; case MESA_SHADER_GEOMETRY: return "Geometry Shader"; case MESA_SHADER_FRAGMENT: return "Pixel Shader"; case MESA_SHADER_COMPUTE: return "Compute Shader"; + case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader"; + case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS"; default: return "Unknown shader"; }; |