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authorJason Ekstrand <[email protected]>2016-04-27 11:12:44 -0700
committerJason Ekstrand <[email protected]>2016-04-28 21:36:52 -0700
commitf0af5b87ec140875dbc99d579b9b17ab935e27be (patch)
tree9489e9b0dcbff7d1ede236a2dcfd8cb8e8a1be32
parentbee40dd7309a1ed3acaa7c92fde199548047318d (diff)
nir/opcodes: Make ldexp take an explicitly 32-bit int
There is no sense in having the double version of ldexp take a 64-bit integer. Instead, let's just take a 32-bit int all the time. This also matches what GLSL does where both variants of ldexp take a regular integer for the exponent argument. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
-rw-r--r--src/compiler/nir/nir_opcodes.py2
-rw-r--r--src/compiler/nir/nir_opt_algebraic.py2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/nir/nir_opcodes.py b/src/compiler/nir/nir_opcodes.py
index 6f024bf4940..54ea720b98d 100644
--- a/src/compiler/nir/nir_opcodes.py
+++ b/src/compiler/nir/nir_opcodes.py
@@ -571,7 +571,7 @@ else
dst = ((1u << bits) - 1) << offset;
""")
-opcode("ldexp", 0, tfloat, [0, 0], [tfloat, tint], "", """
+opcode("ldexp", 0, tfloat, [0, 0], [tfloat, tint32], "", """
dst = (bit_size == 64) ? ldexp(src0, src1) : ldexpf(src0, src1);
/* flush denormals to zero. */
if (!isnormal(dst))
diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.py
index 60ee170b43f..b5d90b22606 100644
--- a/src/compiler/nir/nir_opt_algebraic.py
+++ b/src/compiler/nir/nir_opt_algebraic.py
@@ -410,7 +410,7 @@ def ldexp32(f, exp):
pow2_2 = fexp2i(('isub', exp, ('ishr', exp, 1)))
return ('fmul', ('fmul', f, pow2_1), pow2_2)
-optimizations += [(('ldexp', 'x', 'exp'), ldexp32('x', 'exp'))]
+optimizations += [(('ldexp@32', 'x', 'exp'), ldexp32('x', 'exp'))]
# Unreal Engine 4 demo applications open-codes bitfieldReverse()
def bitfield_reverse(u):