diff options
author | Eric Anholt <[email protected]> | 2013-03-05 11:51:18 -0800 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-03-16 14:14:18 +1100 |
commit | f05524ffaa98488c3faecebe952f1676fbb6a09c (patch) | |
tree | 4506e55b06c1f5380c48a6f82e0b1948e1db2746 | |
parent | f5052f45a20b1ce3ee25b8724cb6b90cd37ab45f (diff) |
glapi: Mark compressed teximage functions as sync.
Without doing some additional tracking, we won't know whether the data
will be immediate user data, or will be loaded from a PBO. The normal
teximage functions will be sync by default because they don't know up
front what the size of their image data is. But for compressed teximage,
we have the count information, so they would end up async by default.
Acked-by: Timothy Arceri <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Tested-by: Mike Lothian <[email protected]>
-rw-r--r-- | src/mapi/glapi/gen/gl_API.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index ce9ad172dc4..e29825d9672 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -4494,7 +4494,7 @@ <glx rop="229"/> </function> - <function name="CompressedTexImage3D" es2="3.0"> + <function name="CompressedTexImage3D" es2="3.0" marshal="sync"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -4507,7 +4507,7 @@ <glx rop="216" handcode="client"/> </function> - <function name="CompressedTexImage2D" es1="1.0" es2="2.0"> + <function name="CompressedTexImage2D" es1="1.0" es2="2.0" marshal="sync"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -4519,7 +4519,7 @@ <glx rop="215" handcode="client"/> </function> - <function name="CompressedTexImage1D"> + <function name="CompressedTexImage1D" marshal="sync"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -4530,7 +4530,7 @@ <glx rop="214" handcode="client"/> </function> - <function name="CompressedTexSubImage3D" es2="3.0"> + <function name="CompressedTexSubImage3D" es2="3.0" marshal="sync"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -4545,7 +4545,7 @@ <glx rop="219" handcode="client"/> </function> - <function name="CompressedTexSubImage2D" es1="1.0" es2="2.0"> + <function name="CompressedTexSubImage2D" es1="1.0" es2="2.0" marshal="sync"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> |