diff options
author | Jason Ekstrand <[email protected]> | 2017-09-01 22:35:43 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-11-07 10:37:52 -0800 |
commit | ebaee9da4adaad10e1c46bdd2f5521175ea04044 (patch) | |
tree | d77cd0f436096655b450c354cd4fb6d09b0fbe18 | |
parent | b67230de635528bfc6d5e66b90f7406eb97eb1c0 (diff) |
intel/fs: Uniformize the index in readInvocation
The index is any value provided by the shader and this can be called in
non-uniform control flow so we can't just take component 0. Found by
inspection.
Reviewed-by: Iago Toral Quiroga <[email protected]>
-rw-r--r-- | src/intel/compiler/brw_fs_nir.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp index 07bb1ad0e13..201a23f83bd 100644 --- a/src/intel/compiler/brw_fs_nir.cpp +++ b/src/intel/compiler/brw_fs_nir.cpp @@ -4305,7 +4305,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr fs_reg tmp = bld.vgrf(value.type); bld.exec_all().emit(SHADER_OPCODE_BROADCAST, tmp, value, - component(invocation, 0)); + bld.emit_uniformize(invocation)); bld.MOV(retype(dest, BRW_REGISTER_TYPE_D), fs_reg(component(tmp, 0))); |