diff options
author | Jason Ekstrand <[email protected]> | 2017-12-13 09:46:39 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2017-12-14 13:27:15 -0800 |
commit | c86671c4389d90f80846cf9966a6a3a51967ea7e (patch) | |
tree | e37ded8c0c30cfc4dcb0d062bf3c4f776c39bcb3 | |
parent | d4081fb778e2bb0e6189d828962e28adeeb4bf46 (diff) |
intel/batch-decoder: Decode graphics shaders
Reviewed-by: Lionel Landwerlin <[email protected]>
-rw-r--r-- | src/intel/tools/gen_batch_decoder.c | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/intel/tools/gen_batch_decoder.c b/src/intel/tools/gen_batch_decoder.c index eb7d90c91f2..3d25090d8b4 100644 --- a/src/intel/tools/gen_batch_decoder.c +++ b/src/intel/tools/gen_batch_decoder.c @@ -422,6 +422,96 @@ handle_3dstate_index_buffer(struct gen_batch_decode_ctx *ctx, fprintf(ctx->fp, "\n"); } +static void +decode_single_ksp(struct gen_batch_decode_ctx *ctx, const uint32_t *p) +{ + struct gen_group *inst = gen_spec_find_instruction(ctx->spec, p); + + uint64_t ksp = 0; + bool is_simd8 = false; /* vertex shaders on Gen8+ only */ + bool is_enabled = true; + + struct gen_field_iterator iter; + gen_field_iterator_init(&iter, inst, p, 0, false); + do { + if (strcmp(iter.name, "Kernel Start Pointer") == 0) { + ksp = iter.raw_value; + } else if (strcmp(iter.name, "SIMD8 Dispatch Enable") == 0) { + is_simd8 = iter.raw_value; + } else if (strcmp(iter.name, "Dispatch Mode") == 0) { + is_simd8 = strcmp(iter.value, "SIMD8") == 0; + } else if (strcmp(iter.name, "Dispatch Enable") == 0) { + is_simd8 = strcmp(iter.value, "SIMD8") == 0; + } else if (strcmp(iter.name, "Enable") == 0) { + is_enabled = iter.raw_value; + } + } while (gen_field_iterator_next(&iter)); + + const char *type = + strcmp(inst->name, "VS_STATE") == 0 ? "vertex shader" : + strcmp(inst->name, "GS_STATE") == 0 ? "geometry shader" : + strcmp(inst->name, "SF_STATE") == 0 ? "strips and fans shader" : + strcmp(inst->name, "CLIP_STATE") == 0 ? "clip shader" : + strcmp(inst->name, "3DSTATE_DS") == 0 ? "tessellation control shader" : + strcmp(inst->name, "3DSTATE_HS") == 0 ? "tessellation evaluation shader" : + strcmp(inst->name, "3DSTATE_VS") == 0 ? (is_simd8 ? "SIMD8 vertex shader" : "vec4 vertex shader") : + strcmp(inst->name, "3DSTATE_GS") == 0 ? (is_simd8 ? "SIMD8 geometry shader" : "vec4 geometry shader") : + NULL; + + if (is_enabled) { + ctx_disassemble_program(ctx, ksp, type); + printf("\n"); + } +} + +static void +decode_ps_kernels(struct gen_batch_decode_ctx *ctx, const uint32_t *p) +{ + struct gen_group *inst = gen_spec_find_instruction(ctx->spec, p); + + uint64_t ksp[3] = {0, 0, 0}; + bool enabled[3] = {false, false, false}; + + struct gen_field_iterator iter; + gen_field_iterator_init(&iter, inst, p, 0, false); + do { + if (strncmp(iter.name, "Kernel Start Pointer ", + strlen("Kernel Start Pointer ")) == 0) { + int idx = iter.name[strlen("Kernel Start Pointer ")] - '0'; + ksp[idx] = strtol(iter.value, NULL, 16); + } else if (strcmp(iter.name, "8 Pixel Dispatch Enable") == 0) { + enabled[0] = strcmp(iter.value, "true") == 0; + } else if (strcmp(iter.name, "16 Pixel Dispatch Enable") == 0) { + enabled[1] = strcmp(iter.value, "true") == 0; + } else if (strcmp(iter.name, "32 Pixel Dispatch Enable") == 0) { + enabled[2] = strcmp(iter.value, "true") == 0; + } + } while (gen_field_iterator_next(&iter)); + + /* Reorder KSPs to be [8, 16, 32] instead of the hardware order. */ + if (enabled[0] + enabled[1] + enabled[2] == 1) { + if (enabled[1]) { + ksp[1] = ksp[0]; + ksp[0] = 0; + } else if (enabled[2]) { + ksp[2] = ksp[0]; + ksp[0] = 0; + } + } else { + uint64_t tmp = ksp[1]; + ksp[1] = ksp[2]; + ksp[2] = tmp; + } + + if (enabled[0]) + ctx_disassemble_program(ctx, ksp[0], "SIMD8 fragment shader"); + if (enabled[1]) + ctx_disassemble_program(ctx, ksp[1], "SIMD16 fragment shader"); + if (enabled[2]) + ctx_disassemble_program(ctx, ksp[2], "SIMD32 fragment shader"); + fprintf(ctx->fp, "\n"); +} + struct custom_decoder { const char *cmd_name; void (*decode)(struct gen_batch_decode_ctx *ctx, const uint32_t *p); @@ -430,6 +520,11 @@ struct custom_decoder { { "MEDIA_INTERFACE_DESCRIPTOR_LOAD", handle_media_interface_descriptor_load }, { "3DSTATE_VERTEX_BUFFERS", handle_3dstate_vertex_buffers }, { "3DSTATE_INDEX_BUFFER", handle_3dstate_index_buffer }, + { "3DSTATE_VS", decode_single_ksp }, + { "3DSTATE_GS", decode_single_ksp }, + { "3DSTATE_DS", decode_single_ksp }, + { "3DSTATE_HS", decode_single_ksp }, + { "3DSTATE_PS", decode_ps_kernels }, }; static inline uint64_t |