diff options
author | Roland Scheidegger <[email protected]> | 2011-04-14 23:36:51 +0200 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2011-05-20 01:43:40 +0200 |
commit | be0a2f62f3a5bc6f05c3c7c6b674f2688aee031d (patch) | |
tree | 8642e9aa4dff67c48ec7de1f6d2dee032e320386 | |
parent | 339544f4bbef9be1b4b3465f28482b9699a99692 (diff) |
mesa: handle some srgb cases in the fast path in _mesa_get_teximage
Previously, always did unorm8->float/nonlinear-to-linear conversion (using
lookup table), then convert back to nonlinear (using the expensive math
func pow among others), and finally convert back to int (assuming caller
wants unorm8), because the float texture fetch function is used for getting
the actual texel values. This should probably all be changed at some point,
but for now simply enable the memcpy path also for srgb formats (but if for
instance swizzling is required, still the whole conversion will be done).
-rw-r--r-- | src/mesa/main/texgetimage.c | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 467baa20af4..b23317c46a0 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -418,21 +418,24 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixel texObj->Target == GL_TEXTURE_RECTANGLE || (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) { - if (texImage->TexFormat == MESA_FORMAT_ARGB8888 && + if ((texImage->TexFormat == MESA_FORMAT_ARGB8888 || + texImage->TexFormat == MESA_FORMAT_SARGB8) && format == GL_BGRA && - type == GL_UNSIGNED_BYTE && + (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) && !ctx->Pack.SwapBytes && _mesa_little_endian()) { memCopy = GL_TRUE; } - else if (texImage->TexFormat == MESA_FORMAT_AL88 && + else if ((texImage->TexFormat == MESA_FORMAT_AL88 || + texImage->TexFormat == MESA_FORMAT_SLA8) && format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE && !ctx->Pack.SwapBytes && _mesa_little_endian()) { memCopy = GL_TRUE; } - else if (texImage->TexFormat == MESA_FORMAT_L8 && + else if ((texImage->TexFormat == MESA_FORMAT_L8 || + texImage->TexFormat == MESA_FORMAT_SL8) && format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE) { memCopy = GL_TRUE; |