diff options
author | Paul Berry <[email protected]> | 2014-01-08 10:17:01 -0800 |
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committer | Paul Berry <[email protected]> | 2014-01-09 09:31:19 -0800 |
commit | bce8bc0b250c7d64ac7898ba032858963dee6a37 (patch) | |
tree | 7f0bc1b886f62d2061b34237e0f184913dbb309e | |
parent | b539385789a95074cc53c9e16988d2384ec5c7de (diff) |
glsl: Index into ctx->Const.Program[] rather than using ad-hoc code.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 13 | ||||
-rw-r--r-- | src/glsl/link_atomics.cpp | 16 | ||||
-rw-r--r-- | src/glsl/link_varyings.cpp | 32 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 43 |
4 files changed, 17 insertions, 87 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 1ac60478aa7..ef8e699e02b 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -1983,18 +1983,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, * with an array of size N, all elements of the array from binding * through binding + N - 1 must be within this range." */ - unsigned limit = 0; - switch (state->stage) { - case MESA_SHADER_VERTEX: - limit = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; - break; - case MESA_SHADER_GEOMETRY: - limit = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits; - break; - case MESA_SHADER_FRAGMENT: - limit = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; - break; - } + unsigned limit = ctx->Const.Program[state->stage].MaxTextureImageUnits; if (max_index >= limit) { _mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers " diff --git a/src/glsl/link_atomics.cpp b/src/glsl/link_atomics.cpp index 7f4ddafdbda..db9c5396562 100644 --- a/src/glsl/link_atomics.cpp +++ b/src/glsl/link_atomics.cpp @@ -214,18 +214,6 @@ void link_check_atomic_counter_resources(struct gl_context *ctx, struct gl_shader_program *prog) { - const unsigned max_atomic_counters[] = { - ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters, - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters, - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters - }; - STATIC_ASSERT(Elements(max_atomic_counters) == MESA_SHADER_STAGES); - const unsigned max_atomic_buffers[] = { - ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers, - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers, - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers - }; - STATIC_ASSERT(Elements(max_atomic_buffers) == MESA_SHADER_STAGES); unsigned num_buffers; active_atomic_buffer *const abs = find_active_atomic_counters(ctx, prog, &num_buffers); @@ -257,11 +245,11 @@ link_check_atomic_counter_resources(struct gl_context *ctx, /* Check that they are within the supported limits. */ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - if (atomic_counters[i] > max_atomic_counters[i]) + if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters) linker_error(prog, "Too many %s shader atomic counters", _mesa_shader_stage_to_string(i)); - if (atomic_buffers[i] > max_atomic_buffers[i]) + if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers) linker_error(prog, "Too many %s shader atomic counter buffers", _mesa_shader_stage_to_string(i)); } diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 6672b878018..c925c00e39a 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -1249,19 +1249,9 @@ check_against_output_limit(struct gl_context *ctx, } } - unsigned max_output_components; - switch (producer->Stage) { - case MESA_SHADER_VERTEX: - max_output_components = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; - break; - case MESA_SHADER_GEOMETRY: - max_output_components = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; - break; - case MESA_SHADER_FRAGMENT: - default: - assert(!"Should not get here."); - return false; - } + assert(producer->Stage != MESA_SHADER_FRAGMENT); + unsigned max_output_components = + ctx->Const.Program[producer->Stage].MaxOutputComponents; const unsigned output_components = output_vectors * 4; if (output_components > max_output_components) { @@ -1298,19 +1288,9 @@ check_against_input_limit(struct gl_context *ctx, } } - unsigned max_input_components; - switch (consumer->Stage) { - case MESA_SHADER_GEOMETRY: - max_input_components = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents; - break; - case MESA_SHADER_FRAGMENT: - max_input_components = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents; - break; - case MESA_SHADER_VERTEX: - default: - assert(!"Should not get here."); - return false; - } + assert(consumer->Stage != MESA_SHADER_VERTEX); + unsigned max_input_components = + ctx->Const.Program[consumer->Stage].MaxInputComponents; const unsigned input_components = input_vectors * 4; if (input_components > max_input_components) { diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 7efc29e6ca4..e820f0f9fc6 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1894,48 +1894,19 @@ store_fragdepth_layout(struct gl_shader_program *prog) static void check_resources(struct gl_context *ctx, struct gl_shader_program *prog) { - const unsigned max_samplers[] = { - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits, - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits, - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits - }; - STATIC_ASSERT(Elements(max_samplers) == MESA_SHADER_STAGES); - - const unsigned max_default_uniform_components[] = { - ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents, - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents, - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents - }; - STATIC_ASSERT(Elements(max_default_uniform_components) == - MESA_SHADER_STAGES); - - const unsigned max_combined_uniform_components[] = { - ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents, - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents, - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents - }; - STATIC_ASSERT(Elements(max_combined_uniform_components) == - MESA_SHADER_STAGES); - - const unsigned max_uniform_blocks[] = { - ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks, - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks, - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks - }; - STATIC_ASSERT(Elements(max_uniform_blocks) == MESA_SHADER_STAGES); - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_shader *sh = prog->_LinkedShaders[i]; if (sh == NULL) continue; - if (sh->num_samplers > max_samplers[i]) { + if (sh->num_samplers > ctx->Const.Program[i].MaxTextureImageUnits) { linker_error(prog, "Too many %s shader texture samplers", _mesa_shader_stage_to_string(i)); } - if (sh->num_uniform_components > max_default_uniform_components[i]) { + if (sh->num_uniform_components > + ctx->Const.Program[i].MaxUniformComponents) { if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) { linker_warning(prog, "Too many %s shader default uniform block " "components, but the driver will try to optimize " @@ -1950,7 +1921,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) } if (sh->num_combined_uniform_components > - max_combined_uniform_components[i]) { + ctx->Const.Program[i].MaxCombinedUniformComponents) { if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) { linker_warning(prog, "Too many %s shader uniform components, " "but the driver will try to optimize them out; " @@ -1980,11 +1951,13 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) ctx->Const.MaxCombinedUniformBlocks); } else { for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - if (blocks[i] > max_uniform_blocks[i]) { + const unsigned max_uniform_blocks = + ctx->Const.Program[i].MaxUniformBlocks; + if (blocks[i] > max_uniform_blocks) { linker_error(prog, "Too many %s uniform blocks (%d/%d)", _mesa_shader_stage_to_string(i), blocks[i], - max_uniform_blocks[i]); + max_uniform_blocks); break; } } |